I've noticed that every time humans get killed in a boat, chopper, or anything else that moves, the server lags. I'm pretty sure that has to do with the physics engine calculating the physics for every single weapon that's been dropped by the dead humans (the weapons collide with each other AND the thing they are sitting on, and when the thing they are on is moving, it has to do more and more work just to keep everything where they should be).
So is there any way to get those guns to ignore collision or just have them get deleted entirely when a player dies/turns into a zombie?


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