I'm setting up some traps on ze_crisscrossv2, and I want to set some traps for the zombies but I don't want the humans to be affected. Kind of like selective landmines.
I'm using env_explosion(Name:exp1) attached to a trigger_once(Name:triggerexp; Output:OnstartTouch; Entity Name:exp1; Input:Explode)
Is there anyway to do this? The flag "Only player allies" confuses me as well on the Trigger but I guess that's unrelated.


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