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  1. #1
    Epic Bread Man is offline
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    In desperate need of help :(

    Hey guys, I have Source SDK installed and i have used it before and everything, but today i was using SDK and i made what i whanted and then compiled the map, and then it took me to the loading screen for CSS so it could load my map, but! when it gets to the loading stage whare it says "Loading recources" it stops and freezes, then it stops responding, I have no idea what to do or try to fix this, I have even looked on google and CSS forums but i found nothing of help

    Please help me

    Epic Bread

  2. #2
    Bill Smauz is offline
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    Hmm.... Can I see all of the compiling information?

    Maps Made: ze_blackmesa, ze_omega, ze_sst

  3. #3
    Epic Bread Man is offline
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    ** Executing...
    ** Command: "c:\program files\steam\steamapps\iron_man900\sourcesdk\bin\ep 1\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\iron_man900\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1"

    Valve Software - vbsp.exe (Dec 11 2006)
    2 threads
    materialPath: c:\program files\steam\steamapps\iron_man900\counter-strike source\cstrike\materials
    Loading C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.prt...done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (5631 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 6 texinfos to 6
    Reduced 2 texdatas to 2 (41 bytes to 41)
    Writing C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.bsp
    0 seconds elapsed

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\iron_man900\sourcesdk\bin\ep 1\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\iron_man900\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1"

    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading c:\program files\steam\steamapps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.bsp
    reading c:\program files\steam\steamapps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.prt
    118 portalclusters
    397 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)
    WARNING: Cluster portals saw into cluster
    WARNING: Cluster portals saw into cluster
    WARNING: Cluster portals saw into cluster
    Optimized: 10 visible clusters (0.00%)
    Total clusters visible: 13097
    Average clusters visible: 110
    Building PAS...
    Average clusters audible: 118
    visdatasize:4492 compressed from 3776
    writing c:\program files\steam\steamapps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.bsp
    4 seconds elapsed

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\iron_man900\sourcesdk\bin\ep 1\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\iron_man900\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1"

    Valve Software - vrad.exe SSE (Nov 8 2007)
    ----- Radiosity Simulator ----
    2 threads
    [Reading texlights from 'lights.rad']
    [1 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.bsp
    672 faces
    439486 square feet [63286088.00 square inches]
    0 displacements
    0 square feet [0.00 square inches]
    672 patches before subdivision
    37820 patches after subdivision
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
    transfers 10051879, max 699
    transfer lists: 76.7 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0663 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 1/1024 48/49152 ( 0.1%)
    brushes 17/8192 204/98304 ( 0.2%)
    brushsides 206/65536 1648/524288 ( 0.3%)
    planes 380/65536 7600/1310720 ( 0.6%)
    vertexes 1001/65536 12012/786432 ( 1.5%)
    nodes 269/65536 8608/2097152 ( 0.4%)
    texinfos 6/12288 432/884736 ( 0.0%)
    texdata 2/2048 64/65536 ( 0.1%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 672/65536 37632/3670016 ( 1.0%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 62/65536 3472/3670016 ( 0.1%)
    leaves 271/65536 8672/2097152 ( 0.4%)
    leaffaces 996/65536 1992/131072 ( 1.5%)
    leafbrushes 170/65536 340/131072 ( 0.3%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 3161/512000 12644/2048000 ( 0.6%)
    edges 1600/256000 6400/1024000 ( 0.6%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    waterstrips 23/32768 230/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 300/65536 600/131072 ( 0.5%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 1186564/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 4492/16777216 ( 0.0%)
    entdata [variable] 300/393216 ( 0.1%)
    LDR leaf ambient 271/65536 6504/1572864 ( 0.4%)
    HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/12 ( 8.3%)
    pakfile [variable] 10020/0 ( 0.0%)

    Level flags = 0

    Win32 Specific Data:
    physics [variable] 5631/4194304 ( 0.1%)
    ==== Total Win32 BSP file data space used: 1316127 bytes ====

    Total triangle count: 1588
    Writing c:\program files\steam\steamapps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.bsp
    13 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\SteamApps\iron_man900\sourcesdk_conten t\cstrike\mapsrc\surf_bread_v1.bsp" "c:\program files\steam\steamapps\iron_man900\counter-strike source\cstrike\maps\surf_bread_v1.bsp"


    theres my compile process.

    btw this also happens even when i open CSS up manually and load map via "create server" with any map too

  4. #4
    Svendy is offline
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    just by a quick look i can see culster portal errors, aka overlapping brushes. but that shouldnt be the problem

    And not a single fuck was given this day

  5. #5
    Epic Bread Man is offline
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    yeh :S i mean i cant even load maps i have played on servers via creat server :S

  6. #6
    Bill Smauz is offline
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    Hmmm... Maybe try sending the map to me. I will try to run it in CSS and see if I have the same problem. If the problem doesn't occur to me it is your computer. If it does occur to me then there is a problem with the map so we'd have to glance at it.

    Maps Made: ze_blackmesa, ze_omega, ze_sst

  7. #7
    Epic Bread Man is offline
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    yeh but i dont think its the map at all, cuz i cant even run othermaps like ones from servers and ones i didnt make :S

  8. #8
    Bill Smauz is offline
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    Hmm... It must be a problem with CSS or your Computer. But I don't know why it happens.

    Maps Made: ze_blackmesa, ze_omega, ze_sst

  9. #9
    Epic Bread Man is offline
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    Aww thanks anyways

  10. #10
    Bill Smauz is offline
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    Actually I just through of something. Did you install any mods onto Counter-Strike? Because I tried adding bots to Day of Defeat and now I am unable to create servers, maybe you have the same problem?

    Maps Made: ze_blackmesa, ze_omega, ze_sst


 

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