Guys, on my map, you have to break a wall to advance forward. But I want that after the players break the wall and go over it, they won't be able to return backwards, what could I do to do that?










Guys, on my map, you have to break a wall to advance forward. But I want that after the players break the wall and go over it, they won't be able to return backwards, what could I do to do that?
You could add a trigger_push , the same size of the door. Make sure the push speed is set to something really high so they can get back through.










Paul's way is the only way I know to allow 1 directional access. Although its possible there is a way to make a 1 directional player clip wall, I am just not aware of it.
*edit* Oh you could also use a door that can only be opened from the outside, make a no draw door and just on the side they come from a no draw trigger/no collision trigger that opens the door for a given time. If set up correctly they may not even notice they triggered a door and it would prevent movement back thru once closed.
Last edited by ReneGade; 14 Feb 2009 at 08:31pm.










Thanks you guys.
How do I make a wall that breaks after time from alone (without pressing any buttons)




















Never mind that, my biggest problem now are entities and shit. I will post later again if i need help.