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  1. #1
    Toxin is online now
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    One way door/area

    Guys, on my map, you have to break a wall to advance forward. But I want that after the players break the wall and go over it, they won't be able to return backwards, what could I do to do that?

  2. #2
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    You could add a trigger_push , the same size of the door. Make sure the push speed is set to something really high so they can get back through.

  3. #3
    ReneGade is offline
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    Paul's way is the only way I know to allow 1 directional access. Although its possible there is a way to make a 1 directional player clip wall, I am just not aware of it.

    *edit* Oh you could also use a door that can only be opened from the outside, make a no draw door and just on the side they come from a no draw trigger/no collision trigger that opens the door for a given time. If set up correctly they may not even notice they triggered a door and it would prevent movement back thru once closed.
    Last edited by ReneGade; 14 Feb 2009 at 08:31pm.

  4. #4
    Toxin is online now
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    Thanks you guys.

    How do I make a wall that breaks after time from alone (without pressing any buttons)

  5. #5
    ReneGade is offline
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    Quote Originally Posted by Toxin View Post
    Thanks you guys.

    How do I make a wall that breaks after time from alone (without pressing any buttons)
    Do you mean like a wall that just explodes after a period of time so that its no longer there?

  6. #6
    Toxin is online now
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    Never mind that, my biggest problem now are entities and shit. I will post later again if i need help.


 

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