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Thread: TTT_fortress

  1. #1
    spartan 117 is offline
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    Exclamation TTT_fortress

    new ttt map by me. when map is ready to be shown i will post a thread in wip forum.

    the map is completely indoors. with the outdoors being a small area at the front that cannot be accessed.

    map features (maybe done working on):

    tactical destruction:

    one of the rooms has a basement with a sumpump that is starting to fail, that basement is flooded. break the sumpump and watch the room lock down and drown everyone who didnt GTFO when they heard the pump break


    light destruction

    when you shoot lights, they break, forcing an area into the dark. this is a maybe. i might use switches instead, but for now im putting triggers under lights, that when shot disable the light.

    !NEW! traitorchecker


    in the floodable room in the outer sanctum of the fortress (outer sanctum is all that is in the map right now) there will be a traitor check entity. pretty cool right? well theres a catch. if they are the traitor, they are given access to a teleporter to their hideout, that has multiple exits to different areas of the map, but that is not it. if a player is innocent then the machine KILLS them. better only use the checker as last resort. there will be a metal detector, so that you can do weapon checks to see if someone is useing traitor equipment, still a catch here too. it can ONLY BE USED ONCE! if traitor equipment is there then a red light goes off. otherwise nothing new and a wasted detector. again, last resort.

    -------------------------------------------
    objectives

    currently, and i am still thinking about this, an objective for innocent win is to "find incriminating evidence" instantly winning the round. to do this the innocents must break into the CIA spy's fortified area and then access his computer (press use on pc moniter). there are many ways, i will only tell one, and none else so that the fun is not spoiled by knowing what to do.

    way of access 1: follow traitor in and rush the pc before he pwns you for following him in.

    way of access 2: ????

    way of access 3: ????

    way of access 4: you tell me, i add it! give me a shout and i will see if i can put it in.


    traitor win objective

    dont have one yet. give me a shout (in this thread) about what the objective should be and i will try to iterate it into the map.

    -----------------------------
    screenies pl0x?

    NO! no screens will be given to untrusted people until the map is past its "orange" phase.

    when the map starts to look like something that effort was put into (a custom map on the zombie server)

    rather then an orange map.... (what the map is now)

    then you will getting your "screenies"

    when i release it i WILL ADD PICTURES. because as a downloader myself i know "pics=clicks"


    status update 1: starting inner sanctum, will add to fortress checkpoint later. inner sanctum will be 2 floors. upper and lower. lower is more industrial and maintenance, while upper is more of an office area. then there will be the north checkpoint, opposite the south checkpoint (where i started making the map) in the middle of the map is the inner sanctum area, as i described. both checkpoints will have the same general shape, with some differences in shapes and usage.

    status update 2: done for the night, need to play some bad company 2.
    Last edited by spartan 117; 2 May 2010 at 06:21am.
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  2. #2
    Minion Jake is offline
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    EDIT
    Sorry, I'm stupid.

    Good luck with your map.

  3. #3
    Nasu is offline
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    Goood luck :]

  4. #4
    PingPong is offline
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    Gl with your map, please make a beta first and make sure its even between traitors and innocents. For objectives try to get to innocents to start a truck or van to escape or something from the garage.

    Fuckdemhaters

  5. #5
    SgtJoo is offline
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    Post screenies when ya can. Always good to see some new maps in development.
    The long run is a misleading guide to current affairs. In the long run we are all dead.

    -John Maynard Keynes, 1st Baron Keynes

  6. #6
    spartan 117 is offline
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    Exclamation

    UPDATE

    post snipped due to general hate towards halo round' these areas.
    Last edited by spartan 117; 5 May 2010 at 12:51am.
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  7. #7
    spartan 117 is offline
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    UPDATE

    map objectives are done, map will be available as a beta by the end of this or next week. subject to change.
    รραятαŋ更7

    "spartans never die, they're just missing in action."

  8. #8
    spartan 117 is offline
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    UPDATE

    FIXED, fixed my scaling abit and added vent system, also fixed ladders that gmod update (somehow) broke
    Last edited by spartan 117; 9 May 2010 at 03:35pm.
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    "spartans never die, they're just missing in action."

  9. #9
    iNorris is offline
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    Sounds coolio. But it seems to me that these methods would immediately give the traitors away.

  10. #10
    spartan 117 is offline
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    traitors can also get to their room via the vents. so if a guard is standing by their door they have a secondary entrance.
    รραятαŋ更7

    "spartans never die, they're just missing in action."


 

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