View Poll Results: Which mod's do you want on the surf server?

Voters
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  • Both

    21 36.84%
  • Spawn Protection Mod

    18 31.58%
  • Anti Camping Mod

    13 22.81%
  • None

    5 8.77%
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  1. #1
    Paul is offline
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    Which mods would you like to see on the surf server?

    Anti-Camping Mod:

    http://addons.eventscripts.com/addon...tiCamp_SchuMod

    Description
    Additional Requirements
    Mani Admin Plugin 1.2+ -or- ES_Tools .418d+


    Tracks players who are alive to check for camping.


    Base options:

    * camptime - determines how many seconds before a player is considered to be camping
    * campradius - determines how far a player has to move since the last check to not be considered a camper (in Valve's map units - 64 = 1.2m = 4 ft)
    * loop_timer - (0/1) loop runs every 2 seconds (0) or 1 second (1)
    * exclude_weapons - comma-separated setting for weapons that are okay to camp with (generally things like scout)
    * exclude_send_message - if a player has a weapon in the exclude_weapons list, this determines if it still notifies players that the player is camping, but does not punish them

    Punishment timer options:

    * slap
    * cash
    * blind
    * strip
    * beacon
    * message

    All punishment timer options are in seconds, and they start at the time specified AFTER the camptime has been reached. Punishment happens every loop cycle (every 1 or 2 seconds, set in loop_timer). Set an option to -1 to disable it.
    Version Notes For 2.2.8a (Announce this update)
    Updated on: 2008-04-28 20:41:37 EST

    * Fixed: else do... else do... beacon per team color now works properly
    * Fixed: 99.9999% of people probably didn't even notice that I forgot to change the variable name that announces the version of anticamp when you load it (as most people will just load it through autoexec, while I generally test by unload/load)

    Spawn Protection - 6 seconds

    http://addons.eventscripts.com/addons/view/safespawn

    Please take a look at the mod's and vote, thanks!
    Last edited by Suri; 18 Oct 2008 at 07:16pm.

  2. #2
    Repus is offline
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    I think the time should be map based. Like in greatriver, falling to the spawn teleports down, or in rebel, time while you get deagle.

  3. #3
    Paul is offline
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    Quote Originally Posted by Repus View Post
    I think the time should be map based. Like in greatriver, falling to the spawn teleports down, or in rebel, time while you get deagle.
    Dont think it work's like that, im useless with scripts.

  4. #4
    Lux is offline
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    Sounds like a good idea to me :001_tt1:

  5. #5
    andre1028 is offline
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    Both

  6. #6
    Desum is offline
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    I think spawn protection is good, but anti-camp is kinda annoying..Especially when you've reached the top of a map and you KNOW someone else is about to show up.

  7. #7
    VladomirIIIjr is offline
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    Вираден

    http://muzhchine.ru/

    Да, это реклама, но аппарат Вираден действительно помогает при проблемах с потенцией и простатите.
    Если таких проблем нет - вам повезло и он вам действительно не нужен.

  8. #8
    Paul is offline
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    Quote Originally Posted by VladomirIIIjr View Post
    Да, это реклама, но аппарат Вираден действительно помогает при проблемах с потенцией и простатите.
    Если таких проблем нет - вам повезло и он вам действительно не нужен.
    I agree

  9. #9
    Paul is offline
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    Well no matter what the results of the poll i will be putting the spawn protection mod forward, as it will just help admins on the server alot. We wont have to keep checking who is attacking at the start of the rounds.

  10. #10
    Paul is offline
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    Results are in, is there any chance we could just try the spawn protection script and see how that goes first. Then maybe in the future add the anti-camping script?

    :thumbup:


 
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