While you right about it being impossible to stop kids from complaining about being freekilled it can be lowered, because they don't know the rules. Currently if you use the !rules command in the server, there is no information about KoS areas, when to give warning shots, when warning shots are necessary compared to just killing somebody.
While newbie's FAQ is nice, it still fails to include anything mentioning KoS areas, and all the information on primaries and secondaries.
I was more so talking about his guide on steam he made, but the FAQ is also useful
Nowhere in the rules does it currently say you can't be in armory. If you're going specifically off the rules listed, a T can literally be sitting in armory without any weapons and if he died it would be a freekill.
Honestly, I wouldn't think I would actually need to write down anywhere that this is KOS, using common sense at this point states "well the T is in a room full of guns which is also the spawn of the police, I wonder if that is a KOS area?"
There also needs to be more of an agreement between which catwalks are KoS. It is very largely map specific, however there are some catwalks that are really foggy on if they are considered KoS. Generally it is assumed if a catwalk leads to armory then terrorists will be killed if they go on it, however some maps have catwalks that lead to something that leads to armory. It's all confusing, and it's another thing that could really use clarification.
*Referring to catwalks*
"These areas are usually crawling with CT's since it gives them a good vantage point of a majority of maps. A catwalk is defined as an area which directly leads into the armory.
-Top of cells are never considered catwalk unless they do attach to armory."
quoted from http://steamcommunity.com/sharedfile.../?id=406898076
List of things I can think of immediately -
- Baiting - is it a CT being near a T where the orders are given? or is it like in CSS where it's only if a CT runs into a T that is currently knifing?
This has been a bit of an issue in my eyes, I'll admit that. It has been a gray area and I'll talk to others about it.
- Catwalks - which ones are KoS and which ones aren't?
Any that lead into armory, as stated here
- KoS areas - Everybody knows armory and vents are KoS but it doesn't say anywhere in the rules
As stated in my last response
- Teleporters - Also not mentioned anywhere. KoS most of the time? Unless in cases like on Cloud. I don't see this as a big problem at all right now but it's not mentioned in the rules and it is KoS
Never changed, besides the TP that leads to everything on Clouds and anything of that sort, they are always KOS
- Primaries and secondaries - There needs to be something saying primaries are going to get you killed and secondaries will be asked to be dropped, also stated nowhere
Again, anyone who's played on any other JB server knows this is a rule for the gamemode.
- Map specific areas with varying rules - this can't really be put in the rules however they should be discussed
I'm not too familiar with some maps specific rules, there are exceptions, so I get if there is confusion there. I would suggest getting to know the map on the Prisoner side before jumping right into CT, that's what I've always did.
It's impossible to completely eliminate all of the made up rules everybody has been telling people the last few years but restructuring everything will really crack down on it. Hope this helps.
To me it seems all the things you've stated above (besides maybe baiting) is just implied rules on any and all JB servers,.