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  1. #1
    Bdcoll is offline
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    The ZE is lagging Thread

    So it was suggested to make a thread separate to the ZE is doing Good to mention when the server is lagging to help track down errors


    I just had a pretty large lagspike at 23:05 GMT, nothing to do with what I was doing ingame etc.

    Remember to mention in your post the time and timezone it was happening otherwise it would be impossible to check :D
    Last edited by Bdcoll; 19 Jan 2015 at 04:59pm.

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  3. #2
    BlackWhite is offline
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    same thing happened to me, eve when no body is shooting.


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    KnuckleChild87 is offline
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    noticed a ton of lagging when multiple zombies get naded and start burning...idk if it's my machine or the server

  5. #4
    SpikedRocker is offline
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    Lag issues are something that probably cannot be fixed. Being on the type of server we are we cannot guarantee a lag free experience. It however should not be persistent. The napalm nades is something that has always been a sort of problem even way back in CSS ZM days.



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    BlackWhite is offline
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    Do we have to change the napalm in to freeze? to reduce the lag


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  7. #6
    KnuckleChild87 is offline
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    The ZE is lagging Thread

    I wouldn't want to see it change to freeze. With the napalm you can still at least move around slightly an still pose a threat. I think freezing would hurt popularity. But that's just my opinion. Whatever works best is #1


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  8. #7
    Z3r0 M4ni4c is offline
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    freezing would give people a chance to escape from the hordes of zombies if you have only 1 freeze nade not spamming a bunch as i have seen some servers do!
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  9. #8
    Punky is offline
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    No freeze nades plssss. Napalm is a tradition :v

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  10. #9
    BlackWhite is offline
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    Quote Originally Posted by Punky View Post
    No freeze nades plssss. Napalm is a tradition :v

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    i know that, i am just saying if everything fails to reduce lag


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  11. #10
    Turtlefiish is offline
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    Quote Originally Posted by BlackWhite View Post
    i know that, i am just saying if everything fails to reduce lag
    Could try lessening the decal or a bunch of other things beforehand though. Freeze nades would pretty much break the gameplay entirely; 40-ish freeze grenades could just lock down a holdpoint indefinitely. Hell grenades are already shitty enough already compared to how they used to be.

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