tbh that was the fault of the organisers. The SGSL used to be a 'good' league, it had some obvious better teams (Eldest) but it was good fun.
The problems that plagued the last tournament were:
1) organisers didn't have the time when it happened, shit happened oh well.
2) the idea of 'only 2 good players in a team' was really smart. The problem was that it was badly implemented.
Partly because the organisers didn't know the exact levels of everybody and generally the scrimregulars got it even though
some of them weren't good and it added unbalance.
BUT: in CSGO this is fixed since we now have rankings and we can use them to sort out a system e.g 1 dmg+ , 1 ak+ etc.
3) our community has gotten too casual, this in itself is no issue its the targetted 'audience', but this means we don't have many top players.
Last time i got in a scrim here was maybe 3 months ago ?
If we look at these problems, the only real problems we'll have is people , and strictness.
These are all solved by an incentive. This really doesnt have to be money. a special rank will do, something to show of your skill.
We had these in the last one , but the imbalance made people give up for good reason.
And i think we should allow people outside the community If they follow the imposed team rank limits.
I'd love to host a tournament, but i'm not in the touch with the community nor do i have the ability to set this up, i'm sure we have some higher ups who are interested in compcsgo.
To end i feel we can get the people together in CSGO, in LOL we have a split base, and if we look at other mobas like Dota2, where i would love to do a tournament for, we don't have the interest. but it could be a good way to learn dota if people want.
We should have an open* tournament. Inhouse-only stuff is what's driving this community into the hole it's been recently.