CS:GO is much more convenient for competitive play, there are actual servers which have attracted thousands of people. In CS:S with the server browser, you'll be lucky to find a 5v5 server not passworded with 9/10 people.
At first I didn't like the changes to all the mechanics and aiming, but I realized I'm probably going to have to get used to it at some point, so I did.
It's been said in a secret Gabe Newell interview that the reason why Valve didn't just add the new competition system to CS:S instead of making another CS sequel is because YOLO.
GO is pretty much better in every aspect of the game. I love source and always will, it's the game that got me into FPS games. Yes aiming is different it just gets getting use too. You can spray the same way you do in CSS it's just a different pattern. There's a reason source is dying and Csgo popularity is sky rocketing. People are switching over and rightfully so.
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Last edited by Noobster; 24 Jul 2014 at 12:11am.
When I do play CS:GO, I usually just do it to farm cases. As for aiming, I actually do better in CS:GO than I do in CS:S.
I agree, it is different but I'm pretty much a total noob to the game and killing people is more rewarding as its more difficult. CSS is pretty easy to hit someone....
css hitboxes are enormous, the game is slow-paced, and there's harsh tagging penalties
meanwhile go hitboxes are smaller (a la 1.6 but without enormous models), the game is much faster paced allowing you to sling around corners, tagging is minimal, and imo controlling weapon recoil is more difficult
so, aiming in go is undoubtedly more difficult than aiming in source. go movement however is also pretty floaty and a bit too fast for its own good so you aren't completely at fault
overall though the game is much better than source and probably 1.6 too