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  1. #1
    Riperzz is offline
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    Multi-Gamemodes Suggestion Thread

    Post your Gamemode suggestions for Gmod Multi-Gamemodes Server

    Must Have!
    Garry's Mod Stranded: http://steamcommunity.com/sharedfile.../?id=133364818

    More Melon Gamemodes
    Melon Racer 13: http://steamcommunity.com/sharedfile.../?id=259347204
    Saikred's Melon Tank: http://steamcommunity.com/sharedfile.../?id=238132974

    Also some changes to current modes:
    Melons 2 Melons:
    - Increase Build time slightly from m2m_build_time 60 to m2m_build_time 150 (2.5 Minutes)
    - Restrict some tools like Rope because some people love to abuse this just to lag the server.
    Last edited by Riperzz; 21 May 2014 at 03:40pm. Reason: Removed Flood, Metal Melon


    Quote Originally Posted by andre1028 View Post
    If you don't like Escape you can gtfo.

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  4. #3
    Bdcoll is offline
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    For Zombie Survival add in these maps and get rid of the current crop. Ravenholm only really has one spot, and the other map had no real props for barricading.

    http://steamcommunity.com/sharedfile...earchtext=mall

    http://steamcommunity.com/sharedfile...imming_pool_v2

    http://steamcommunity.com/sharedfile...searchtext=zs_

    Also allow Cs_Office. It works well for the mod.

    -------------------------------------------------------------

    Is it possible to limit Slender to 60 minutes in total play length regardless of how many rounds are left? I know people like it, but 6 rounds, at 20 minutes each leaves it on for 2 hours, where the server should really be quick firing modes.

    ----------------------------------------------------------------
    Hunger Games ( Although it seems like you need a lot of things for it to work) http://steamcommunity.com/sharedfile...t=hunger+games

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    Squid is offline
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    Quote Originally Posted by Bdcoll View Post
    Is it possible to limit Slender to 60 minutes in total play length regardless of how many rounds are left? I know people like it, but 6 rounds, at 20 minutes each leaves it on for 2 hours, where the server should really be quick firing modes.
    [/url]
    I think it's fine as it is, we're all new to it so we are not very good at being slender/finding pages. I think once we get better we will only take like ten minutes per round.

    As for M2M, time needs to be longer, and ropes need to be banned. Every round someone lags it out with them.

    Also I would like the admin votes to only count as one. I find it kinda bullshit that 3 admins can just overrule 6 players, or give this ability to SUP and REGs too. Admins choices of games are no better than mine, and it does not in any way help them do their admining job.

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    Sleggie is offline
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    Melons 2 Melons building time should be increased to 2 and a half minutes.

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    Paralyzed is offline
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    Quote Originally Posted by Riperzz View Post
    This one is the only one I wouldn't like to see on the server. We tried it before on Shark's private server, and it can easily be cheated and gets boring really easily. It also requires everyone to have a microphone.



    "Wars may be fought with weapons, but they are won by men. It is the spirit of men who follow and of the man who leads that gains the victory."

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    Krieger_Zero is offline
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    For once in my life I'm agreeing with paralyzed here, that just sounds terrible.

  9. #8
    Riperzz is offline
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    Quote Originally Posted by Paralyzed View Post
    This one is the only one I wouldn't like to see on the server. We tried it before on Shark's private server, and it can easily be cheated and gets boring really easily. It also requires everyone to have a microphone.
    Yeah your right it wouldnt be fair for people without mics so I removed it.
    Also some tools like rope should be restricted in Melons 2 Melons


    Quote Originally Posted by andre1028 View Post
    If you don't like Escape you can gtfo.

  10. #9
    Spartan is offline
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    Quote Originally Posted by Riperzz View Post
    Post your Gamemode suggestions for Gmod Multi-Gamemodes Server

    Must Have!
    Garry's Mod Stranded: http://steamcommunity.com/sharedfile.../?id=133364818

    More Melon Gamemodes
    Melon Racer 13: http://steamcommunity.com/sharedfile.../?id=259347204
    Saikred's Melon Tank: http://steamcommunity.com/sharedfile.../?id=238132974

    Also some changes to current modes:
    Melons 2 Melons:
    - Increase Build time slightly from m2m_build_time 60 to m2m_build_time 150 (2.5 Minutes)
    - Restrict some tools like Rope because some people love to abuse this just to lag the server.
    No way am I adding Stranded. It requires a long base time to be up and could be up for hours. No way to change gamemode without forcing an RTV which could be devastating in the grand scheme of things.

    Melon racer 13 is broke. Already tried.

    Melon tank is the only one I'd potentially try when I get time.


    Toilet trouble looks retarded as fuck, but I'll try it out I guess.

    Survivalist looks like a worse version of zombie survival. What's the point?

    Garrysmod smash I guess I will try soon.

    Runner too.

    Duck hunt is shit.

    Quake I'll try I guess.

    Labyrinth is awful.

    Quote Originally Posted by Bdcoll View Post
    For Zombie Survival add in these maps and get rid of the current crop. Ravenholm only really has one spot, and the other map had no real props for barricading.

    http://steamcommunity.com/sharedfile...earchtext=mall

    http://steamcommunity.com/sharedfile...imming_pool_v2

    http://steamcommunity.com/sharedfile...searchtext=zs_

    Also allow Cs_Office. It works well for the mod.

    -------------------------------------------------------------

    Is it possible to limit Slender to 60 minutes in total play length regardless of how many rounds are left? I know people like it, but 6 rounds, at 20 minutes each leaves it on for 2 hours, where the server should really be quick firing modes.

    ----------------------------------------------------------------
    Hunger Games ( Although it seems like you need a lot of things for it to work) http://steamcommunity.com/sharedfile...t=hunger+games
    Not all the current maps on ZS are bad. Tell me which ones actually need removed because they are small, not because you don't like them.

    The thing with Slender is not necessarily the long play times, but that it just needs gamemode change at the end of the round support. That way people can just agree to RTV but the round won't end until Slender kills everyone or the humans collect all the pages.

    If Hunger is a round system then I could try it.

    Quote Originally Posted by Squid View Post
    As for M2M, time needs to be longer, and ropes need to be banned. Every round someone lags it out with them.

    Also I would like the admin votes to only count as one. I find it kinda bullshit that 3 admins can just overrule 6 players, or give this ability to SUP and REGs too. Admins choices of games are no better than mine, and it does not in any way help them do their admining job.
    I will edit M2M to make build time longer.

    I will work on banning ropes and the like with the FPP addon.

    SUPs will get 2 power on votes (It's already on TTT).


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  12. #10
    Sleggie is offline
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    Quote Originally Posted by Spartan View Post
    No way am I adding Stranded. It requires a long base time to be up and could be up for hours. No way to change gamemode without forcing an RTV which could be devastating in the grand scheme of things.

    Melon racer 13 is broke. Already tried.

    Melon tank is the only one I'd potentially try when I get time.




    Toilet trouble looks retarded as fuck, but I'll try it out I guess.

    Survivalist looks like a worse version of zombie survival. What's the point?

    Garrysmod smash I guess I will try soon.

    Runner too.

    Duck hunt is shit.

    Quake I'll try I guess.

    Labyrinth is awful.



    Not all the current maps on ZS are bad. Tell me which ones actually need removed because they are small, not because you don't like them.

    The thing with Slender is not necessarily the long play times, but that it just needs gamemode change at the end of the round support. That way people can just agree to RTV but the round won't end until Slender kills everyone or the humans collect all the pages.

    If Hunger is a round system then I could try it.



    I will edit M2M to make build time longer.

    I will work on banning ropes and the like with the FPP addon.

    SUPs will get 2 power on votes (It's already on TTT).
    Its like killing floor in gmod. It looks awesome for a server like this, it seems very multi-game-ish. I think we should try it at least.

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