I think the scope is glitched. You can sort of see it when you spectate a scout scoping player. The scope moves like one "block" at a time. Dunno if it's related to the inaccuracy but it could be.
I did some changes with some guns a while ago that people may have noticed.
- The m16 shoots slightly faster.
- The mac10 does 3 more hitpoint damage. May not seem like a lot but the math is basically 8 - 9 regular hits to kill before, now it would kill in 6 or 7.
- The pistol has a headshot multiplier of 2x now. Works out around 60 damage per hs I think.
The shotgun is not OP, seriously. You should understand that because you are likely to get the first shot off as a traitor through the element of surprise, that most of the time you're gona run close up to them. This allows you to just chunk someone instantly and makes their screen go red, allowing you easier secondary shots. The shotgun at medium range can still kill, but it takes significantly more shots. At long range it's virtually impossible and people don't usually try.
My logic to this is basically buff other weapons to come into line with the shotguns power. Nothing I can do about the scouts inaccuracy or the hit registry unless I play with the tick rate. However, raising the tick rate usually = lag.
@ Spartan. Can you decrease the recoil on the H.U.G.E minimally? I know it's a pretty good weapon if used correctly and in short bursts... But I have seen people preferring a simple pistol over that gun xD
Maybe peek at the settings for other servers? :s