So fgtz, are you tired of playing the same god damn TTT maps over and over? Well too bad because those maps are gona stay.
What this thread is actually about is removing maps that are never played and are therefore pointless to keep on.
"But Spartan, wouldn't that mean we would only have like 5 maps on the server?"
Listen here you little shit, I have spent some time compiling some hard facts about map frequency. Statistics do not lie, and I will put an end to the shitty "5 maps" argument. There are currently 71 maps to choose from on the server. This number needs to drop massively.
First, lets look at this cool ass graph I made. (Edit: sorry map might be hard to read, here's a link to the original http://i.imgur.com/3NjTT9p.png)
The number count on the left signifies the amount of times the map was played with a reasonable amount of players to choose (and not just someone randomly joining the server when it's empty or something) within the past month (13/03/2014 - 13/04/2014). I couldn't be arsed to go back further than a month because the averages would more than likely be the same.
The numbers on the right indicate the percentage of the total maps that were counted, which were 861 changes. This doesn't show much else but a little perspective of how often they are played.
"But I'm too fucking lazy and a cunt to look at the graph. Just get to the point!"
I'll fucking wreck you m8. This is basically it in a nutshell. All of these maps were played more than 10 times in the past month and these are actually in order of most played to least played (If there's no number it's a repeat of the one above).
ttt_67thway_v3 - 71 times
zm_roy_the_ship - 68 times
ttt_rooftops_a2_f1 - 63 times
ttt_borders_b20_sgedit-1 - 52
ttt_minecraft_b5 - 46
dm_richland_notrap_b5 - 44
cs_office - 43
ttt_terrortrainb2
ttt_clue_pak - 28
ttt_lost_temple_v2
ttt_crummycradle_a4 - 27
ttt_whitehouse_b2 - 25
rp_christmastown - 22
de_westwood - 21
ttt_datmap - 19
ttt_bank_b3 - 17
dm_island17
ttt_traitorville_v2 - 12
ttt_biocube - 11
All of these maps weren't (less than 10).
cs_island_b2 - 9
ttt_amsterville_final2
de_spooky - 8
ttt_bb_suburbia_b3 - 7
ttt_cluedo_b5_improved1
ttt_construction
ttt_metropolis_v2
ttt_stadium_v2
ttt_wintermansion_beta2
ttt_stalingrad_v1 - 6
ttt_projectsuburb_final
ttt_orange_v7
ttt_parkhouse
ttt_inception_office_re
ttt_fallout
ttt_castle_2011_v3_night
de_nuclear_fusion_beta
cs_homegrown - 5
de_port
ttt_canyon_a4_sgedit
ttt_cs_crystal_lake
ttt_nexus_final
ttt_tundra - 4
de_haunts
ttt_enclave_b1
de_datacenter_v2 - 3
de_lost2
de_korpisauna_v1_1
de_tegea_css_final
ttt_cloverfield
ttt_forest_final
ttt_nightmare_church_b3
ttt_town_b1
cs_harborbank - 2
de_3rdstreet_ukcs
de_brat_za_brata_2
de_feat
de_nightfever
zm_countrytrain_b4
ttt_plaza_b7
ttt_establishment
de_rimini
ttt_scarisland_b1 - 1
ttt_thething_b3fix
ttt_woodedwidow_b7
de_outlaws
ttt_castle_2011_v3_day
ttt_district_a5
ttt_enclave_b3
ttt_foundation
ttt_icebreaker_finak_fix
ttt_infini_b5 - 0
There is of course a danger than too little maps can mean not enough variation even if once in a while, so I'm not planning on removing every map that hasn't been played at least 10 times. However, these further down the list are probably gona be removed as what is the point if nobody wants to ever vote for it?
Now tell me your thoughts you cunts.