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Thread: ttt_mall_v1

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    Squid is offline
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    ttt_mall_v1

    Extreme Potatoes and I are working on a new TTT map that is a mall. It's a medium sized map. Think Roy The Ship x2. Texture detail is very important to me and making it all look nice and clean, while trying to keep the download size small. I have a few questions for those who play TTT:

    1. Do you want a tester? It would be the kind of tester that is in 67thway.
    2. Traitor traps that are one use. Do you like um?
    3. Objectives such as setting off bombs in the mall as traitors, or evac as innocent.

    Any feedback or ideas would be greatly appreciated! At this point I only have finished laying out the place, and making the bathroom area (that i was thinking could be flooded as a trap)


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    Darnias is offline
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    Doors don't fit 1/10.

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    Squid is offline
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    Quote Originally Posted by Darnias View Post
    Doors don't fit 1/10.
    Didn't think custom door models were worth the download time, maybe ill look into it.

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    Kippe is offline
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    Lighting looks strange in bathroom + add some colour maybe, grayscale is boring.
    Quote Originally Posted by Psyche View Post
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    Spyder is offline
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    ttt_mall_v1

    Tester: yes but make it like Minecraft where you need something to use it like the gold block.

    Traitor traps: maybe a floor trap that drops you into spikes and a bathroom that locks and maybe burns or floods?

    Overall a mall map sounds kinda cool, just add a lot of rooms and things to do and hide bodies.
    Panda

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    Squid is offline
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    Quote Originally Posted by Kippe View Post
    Lighting looks strange in bathroom + add some colour maybe, grayscale is boring.


    Better?

    But seriously thanks for the feedback! Those were my plans for those kinda of things spyder so it's good to see we want the same things. Kippe I thought the same thing in regards to the colors, I promise the main lobby/shops will be much more colorful.

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    Paralyzed is offline
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    1. Do you want a tester? It would be the kind of tester that is in 67thway.
    Yes, a tester is always optional to use for the players to find out if the people around them are innocent. Adding a tester doesn't mean people are forced to use it, only if you keep wandering around the tester a detective might order you to get tested for his own safety.

    2. Traitor traps that are one use. Do you like um?
    Yes & No. Depends on how well the traps are balanced, they shouldn't be overpowered. An idea; create a vent in one of the restrooms, that is leading to somewhere else in the map. Have the door of the restroom be lockable for 30 seconds by a Traitor, so whenever that traitor knifes someone in the restroom they can lock the door and quickly jump in the vent, making their way to wherever the vent leads them.

    Or instead of a vent you could create a hole in the whole at one of the toilets, so that you could quickly move yourself to the room next to it.

    3. Objectives such as setting off bombs in the mall as traitors, or evac as innocent.
    No.



    "Wars may be fought with weapons, but they are won by men. It is the spirit of men who follow and of the man who leads that gains the victory."

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    Nasu is offline
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    Some traitor objectives might be nice. No instawins tho they rarely work well. Something like the small traitor objectives in thething(poison, blowing the oven).

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    Frosty is offline
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    1. Add a tester
    2. Add traitor traps but not loads
    3. Not keen on objectives, as long as you don't instawin them

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    Bdcoll is offline
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    If you need any custom props making or some textures then feel free to ask me, i'll try my best to help out :D

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