My maps latest version crashes before the game can even load up. If I go back a few days I have a working version of the map, but its missing alot to say the least. Im gonna go ahead and post the compile log, but its does not seem helpful and there are no errors listed there.
After a bit of trouble shooting, I found that even if i delete everything on the map, and add just a small empty box with a spawn point inside, it still crashes. So im pretty stumped as to what the problem could be here. I admit to being a little drunk the last time I mapped so Im a little worried that I may have miss clicked or turned on some other map killing option by mistake. Any ideas as to what the hell this could be?
So all that being said heres the compile log, but I doubt it will give any helpful info, the version of the map from a few days back(the one that runs) pretty much has the same compile info.
** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\0milkmandan0\sourcesdk_conte nt\cstrike\mapsrc\tinybutcher4.vmf"
Valve Software - vbsp.exe (Aug 30 2013) 8 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\0milkmandan0\sourcesdkconten t\cstrike\mapsrc\tinybutcher4.vmf Can't find surfaceprop stone for material DETIDES/TIDESFLOORSTONE2, using default ConVarRef matreduceparticles doesn't point to an existing ConVar Can't find surfaceprop panel for material METAL/PRODVENTA, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt fixing up envcubemap materials on brush sides... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1208 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files (x86)\Steam\steamapps\0milkmandan0\sourcesdkconten t\cstrike\mapsrc\tinybutcher4.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for envcubemap using skybox materials: skybox/skyday0101*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for envcubemap using skybox materials: skybox/skyday0101*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1069805 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 5939 texinfos to 3402 Reduced 158 texdatas to 145 (3594 bytes to 3116) Writing C:\Program Files (x86)\Steam\steamapps\0milkmandan0\sourcesdk_conte nt\cstrike\mapsrc\tinybutcher4.bsp 2 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\0milkmandan0\sourcesdk_conte nt\cstrike\mapsrc\tinybutcher4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\tinybutcher4.bsp"