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  1. #21
    Squid is offline
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    Quote Originally Posted by XeNo View Post
    If anything, we would discuss reducing the round time.
    I like the vanillaness of the server and personally hate haste mode. Just a flaw of the game I guess.

  2. #22
    XeNo is offline
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    Quote Originally Posted by FlutterOutgoing o3o View Post
    I like the vanillaness of the server and personally hate haste mode. Just a flaw of the game I guess.
    I was meaning from 10 minutes to like...5-6 minute rounds with no haste mode.

  3. #23
    BlackEagle is offline
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    Re: Proposed rule: Delaying

    Quote Originally Posted by XeNo View Post
    I was meaning from 10 minutes to like...5-6 minute rounds with no haste mode.
    This.

    I actually said this yesterday in the server that we should reduce it about 3 minutes. Personally I wouldn't mind going down to about 6. Most rounds don't last 10 minutes but when they do its because one guy is lost or is just bad at being T. I don't want to speed things up to make them a lightning round but more to prevent T's from just running around for minutes. Honestly it doesn't take long to plot out a kill. It shouldn't take two minutes to plan out a kill. Find loners and strike.

  4. #24
    XeNo is offline
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    Following changes have been made to TTT:

    • Round time reduced to 7 minutes from 11 minutes. (Have to factor prep time which is staying at 30 seconds)
    • Post-time (End of round) reduced to 20 seconds from 25 seconds. (To get to the new round a bit faster)
    • Max rounds per map increased to 7 from 6. (To compensate for potentially shorter rounds)




    Let me know how these work out.
    Last edited by XeNo; 19 Dec 2013 at 09:15pm.

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