Originally Posted by
Bob Loblaw
There is a 90% chance you should not be using occluders.
I recommend using func_areaportal, or func_areaportal_window, as well as possibly some hint brushes.
It's possible that you will end up needing occluders, I just can't see it being necessary (but it depends how the map is set up).
Is there a door to the armory? If the door is likely going to be open a lot, then func_areaportal_window might be of use. Again it's possible that occluders are the way to go, but if you can optimize it without occluders, that would be better.