Well I was not happy when I released my original multigame. I was rushed because I wanted to get more maps in for CS:GO and I never actually released it for CS:S. (In case you're wondering why its v2 its because there was a v1 in CS:GO.) I originally started working on v2 in CS:GO and then CS:GO MG died. (It wasn't ever actually alive tbh.)
I stopped work on it then because converting from cs:go to CS:S is a big pain in the arse as you can keep no entities. Quite recently I found out how to convert from CS:GO to CS:S quickly and painlessly. So I have started work on it again in CS:S.
I plan to change some of the more boring mini-games and replace them with completely new ideas as well as of course making everything looks much better.
Here is the album with all the most recent CS:S screenshots: mg_ghosts_multigame CS:S - Imgur
(There is a lot of info in the pic descriptions btw)