Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: Mapping Request

  1. #1
    Pet Rock is offline
    President of Cocks
    Pet Rock's Avatar
    Join Date:
    29 Jul 2012
    Location:
    Earth
    Posts:
    409
    Thanked:
    38 in 32 Posts

    Mapping Request

    I need 3+ Custom Deathmatch Maps... for the Server in the current Community Suggestions thread... There are no maps I found after a day searching game banana that fit my criteria and would like to open it up to the SG mappers to maybe have some fun/help a fellow member out... Accepting all Maps that fit the criteria and arent... Badly laid out

    Quake Style Deathmatch Server for CSS
    Low Gravity Sv_gravity 400, Increased Speed, Weapon Spawns not buyzones, Power ups... plenty of "bouncing" room... aka ability to jump around on low gravity without hitting a roof every jump.

    Criteria:
    20+ T Spawns Spread across the Map
    20+ CT Spawns Spread across the Map
    Speed Modifier Set at 1.5 for all Players
    No Buyzone
    Weapon Spawners around The map(Respawn the weapon 15-60 seconds after pickup)
    Non Flat map... Have plenty of obstacles/buildings to limit sight
    Power Ups: Full Armor/Full Health (respawn power up 1-2 min after pickup)
    Power Ups: 10 Armor/ 10 Health (respawn power up 15-30 seconds)
    Some sort of Theme to the map... not a bunch of random crap
    Oh yeah... Death Traps are allowed but not required "Aka falling into certain spots kill ya instead of you just landing there"

  2. #2
    HZK is offline
    SG Addict
    HZK's Avatar
    Join Date:
    29 Aug 2010
    Posts:
    3,235
    Thanked:
    620 in 448 Posts
    Are you going to make some too?

  3. #3
    Pet Rock is offline
    President of Cocks
    Pet Rock's Avatar
    Join Date:
    29 Jul 2012
    Location:
    Earth
    Posts:
    409
    Thanked:
    38 in 32 Posts
    Quote Originally Posted by Hunter/Zombiephobia/Knife View Post
    Are you going to make some too?
    already working on it

  4. #4
    HZK is offline
    SG Addict
    HZK's Avatar
    Join Date:
    29 Aug 2010
    Posts:
    3,235
    Thanked:
    620 in 448 Posts
    I'll modify de_dust2 to suit the gamemode.

    Edit: http://www.sendspace.com/file/kbw9yz
    It should be used with this: https://forums.alliedmods.net/showthread.php?p=1424937

    WOOOO FIRST MAP FOR A GAMEMODE
    Last edited by HZK; 17 Feb 2013 at 12:17pm.

  5. #5
    Pet Rock is offline
    President of Cocks
    Pet Rock's Avatar
    Join Date:
    29 Jul 2012
    Location:
    Earth
    Posts:
    409
    Thanked:
    38 in 32 Posts
    Quote Originally Posted by Hunter/Zombiephobia/Knife View Post
    I'll modify de_dust2 to suit the gamemode.

    Edit: Download Map.rar from Sendspace.com - send big files the easy way
    It should be used with this: https://forums.alliedmods.net/showthread.php?p=1424937

    WOOOO FIRST MAP FOR A GAMEMODE
    That mod will def solve the problem of too many guns on the floor xD

    will go test map in a sec

    Edit: Tested it out Looks good... few things need changing... A lot less healing/armor pickups... getting 1 every couple seconds is a little bit much... remove the playerclips near the T spawn that are somewhat blocking jumping and a bunch of the player clips in other spots... me and you can play together and I will show you where I mean

  6. #6
    HZK is offline
    SG Addict
    HZK's Avatar
    Join Date:
    29 Aug 2010
    Posts:
    3,235
    Thanked:
    620 in 448 Posts
    Ok I removed a bunch of the powerups.


    About the clips - they are there to stop the players from getting access to areas that are nodrawed and allow the player to basically go/see everywhere. If you want those clips gone then the layout of the map will have to be changed (new paths on the rooftops, etc).

    If you want a more expanded version then the extended version of dust could be modified, however the creator of the map will need to be asked for permission.

  7. #7
    Pet Rock is offline
    President of Cocks
    Pet Rock's Avatar
    Join Date:
    29 Jul 2012
    Location:
    Earth
    Posts:
    409
    Thanked:
    38 in 32 Posts
    Quote Originally Posted by Hunter/Zombiephobia/Knife View Post
    Ok I removed a bunch of the powerups.


    About the clips - they are there to stop the players from getting access to areas that are nodrawed and allow the player to basically go/see everywhere. If you want those clips gone then the layout of the map will have to be changed (new paths on the rooftops, etc).

    If you want a more expanded version then the extended version of dust could be modified, however the creator of the map will need to be asked for permission.
    Mainly saying that because at 300 gravity... jumping near that spawn i end up getting stuck on the playerclip... best way I can show you what I mean is if i show you ingame

  8. #8
    HZK is offline
    SG Addict
    HZK's Avatar
    Join Date:
    29 Aug 2010
    Posts:
    3,235
    Thanked:
    620 in 448 Posts
    Quote Originally Posted by Pet Rock View Post
    Mainly saying that because at 300 gravity... jumping near that spawn i end up getting stuck on the playerclip... best way I can show you what I mean is if i show you ingame
    I could just increase the gravity

  9. #9
    Pet Rock is offline
    President of Cocks
    Pet Rock's Avatar
    Join Date:
    29 Jul 2012
    Location:
    Earth
    Posts:
    409
    Thanked:
    38 in 32 Posts
    Quote Originally Posted by Hunter/Zombiephobia/Knife View Post
    I could just increase the gravity
    Not what I meant...I need to show you ingame what I meant... best way 2 do it

  10. #10
    HZK is offline
    SG Addict
    HZK's Avatar
    Join Date:
    29 Aug 2010
    Posts:
    3,235
    Thanked:
    620 in 448 Posts

Page 1 of 2 12 LastLast

User Tag List

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •