Results 1 to 6 of 6
  1. #1
    mapper is offline
    Server Administrator

    Join Date:
    3 Aug 2009
    Location:
    Belgium
    Posts:
    1,448
    Thanked:
    237 in 180 Posts
    Donations:
    $5.00

    So i have been working in 3Ds max lately..

    And I want it to look more realistic, any tips/ improvements are welcome
    Criticism is welcome aswell.





  2. #2
    Tweezy is offline
    Subscriber
    Tweezy's Avatar
    Join Date:
    8 Aug 2009
    Location:
    Derbyshire! UK
    Posts:
    3,686
    Thanked:
    530 in 347 Posts
    Donations:
    $30.00
    Have you got any bigger screenshots? I want to have a look at the detail of your texturing.

    You also need to remember that those sort of buildings won't be as straight and perfect as that. There will be odd bits of cracking, bumps, and generally not as level as you have it.


  3. #3
    mapper is offline
    Server Administrator

    Join Date:
    3 Aug 2009
    Location:
    Belgium
    Posts:
    1,448
    Thanked:
    237 in 180 Posts
    Donations:
    $5.00




  4. #4
    Tweezy is offline
    Subscriber
    Tweezy's Avatar
    Join Date:
    8 Aug 2009
    Location:
    Derbyshire! UK
    Posts:
    3,686
    Thanked:
    530 in 347 Posts
    Donations:
    $30.00
    I would recommend changing the texturing to be honest. If you are looking for realism instead of an in-game environment then you can really use more taxing techniques. have you uv-unwrapped all the models so you can uv-texture (Also leads to bump maps etc) or are you using planar texturing?


  5. #5
    mapper is offline
    Server Administrator

    Join Date:
    3 Aug 2009
    Location:
    Belgium
    Posts:
    1,448
    Thanked:
    237 in 180 Posts
    Donations:
    $5.00
    For the buildings I just use planar texturing, so i can use tilable textures aswell. But yea those textures are hard to make, I especially need other entrance textures for the gelateria and the bar. Ive looked for hours on the web but I couldnt find any decent ones.

  6. #6
    Tweezy is offline
    Subscriber
    Tweezy's Avatar
    Join Date:
    8 Aug 2009
    Location:
    Derbyshire! UK
    Posts:
    3,686
    Thanked:
    530 in 347 Posts
    Donations:
    $30.00
    Quote Originally Posted by mapper View Post
    For the buildings I just use planar texturing, so i can use tilable textures aswell. But yea those textures are hard to make, I especially need other entrance textures for the gelateria and the bar. Ive looked for hours on the web but I couldnt find any decent ones.
    I would recommend uv-unwrapping the models. Look for a tutorial if you are unsure. Roadkill is a good, free program to use. From there you can actually directly texture the unwrap, then you can uv-wrap the models and the results you get are so much better.


  7. Thanked by 1 user:
    mapper (29 Jan 2013)

User Tag List

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •