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  1. #1
    Wall-Nut is offline
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    fail bots, need help!

    So I've been mapping for just over a week, and I think I've been picking up quickly. However, I've ran into a problem on my 2nd map.

    Apparently, the bots won't move anywhere past a certain area of my map. There are no walls, and nothing preventing them from moving. I don't know how to fix this problem, can anyone help me out?

    Screenshot of my mapping problem: Steam Community :: Wall-Nut! (Ballistophobic) :: Screenshots

  2. #2
    kompactdisk is offline
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    Remove the car, maybe? Probably won't make a difference, but it's worth a try.

    You could also try changing the elevation of the ground they're walking on or make it a slope. And if that don't work, use more elevation or slope.
    Also, what kind of map is it?

  3. #3
    Scoutkllr is offline
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    Not sure about this, but it might be a problem with your .nav file for that map.


  4. #4
    HZK is offline
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    Send me the map, I'll check it :P

    If you want to do it yourself, check this Navigation Meshes - Valve Developer Community
    That's what I learned from

  5. #5
    Wall-Nut is offline
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    So I've tried changing the ladder to a staircase, but it still doesnt work, so if anyone wants to take a look at the problem, here is a dl link to the bsp and nav. The map just seems a bit too complex for bots to navigate through.

    BSP: Multiupload.com - upload your files to multiple file hosting sites!

    NAV: Multiupload.com - upload your files to multiple file hosting sites!

  6. #6
    Blank is offline
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    I know why they are not coming any closer.


    If it flys, floats, or fu***, it's best to rent.

  7. #7
    Jimbo is offline
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    Quote Originally Posted by Blank View Post
    I know why they are not coming any closer.


    lmao

  8. #8
    HZK is offline
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    Quote Originally Posted by Blank View Post
    I know why they are not coming any closer.


    Rofl.

    I'm going to manually create a nav file when he finishes the map, because I noticed that the navigation mesh only went 5m from spawn. I didn't know what was causing it so I came to the conclusion that it is some glitch or bad entity in the map. I tried using nav_mark_walkable but it didn't help.

    Anyway a bot-player map should have manually create meshes anyway; all of the default maps had meshes manually created by valve.

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