How to make walls that only one team can pass through
I'm not sure how to do this so I need help. I had the idea to use a func_Brush and toggle solidity on and off if a CT was touching it or not (only ts can go through). I feel that there is a much easier way to do this so any help would be great.
It actually seems to be working... I just used a func_illusionary , a func_brush , a trigger_multiple , and a filter_activator_team. Now here is the my issue... I need to somehow incorporate a func_breakable so that CTs can break the box. I could destroy the box if I could somehow make a trigger that detects damage...
If Valve would just have been so nice to import the 1 team may go thru walls form TF2 spawns, then we all would have it much better :D
And If everything else fails place a brush func_illusionary ofcource and then place a trigger push and the filter team on the trigger push so it pushes one team out and the other not :D