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  1. #1
    Archy is offline
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    How to make walls that only one team can pass through

    I'm not sure how to do this so I need help. I had the idea to use a func_Brush and toggle solidity on and off if a CT was touching it or not (only ts can go through). I feel that there is a much easier way to do this so any help would be great.

  2. #2
    La te ra lus is offline
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    Pass through a door? teleport?

  3. #3
    Archy is offline
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    Its actually a 112x112 box... Ts can pass through them/hide in them while CTs cannot

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    Tweezy is offline
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    I had one of these setup on my map, I'll give you a prefab later today!


  5. #5
    Archy is offline
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    It actually seems to be working... I just used a func_illusionary , a func_brush , a trigger_multiple , and a filter_activator_team. Now here is the my issue... I need to somehow incorporate a func_breakable so that CTs can break the box. I could destroy the box if I could somehow make a trigger that detects damage...

  6. #6
    iNorris is offline
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    I'm a little rusty, but I believe that a func_breakable has a damage value tab.

  7. #7
    Archy is offline
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    I tried that... Im finding that the func_Breakable doesn't have any sort of non-solid option

  8. #8
    HZK is offline
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    make a trigger push in the non-solid wall that is filtered to a team.

  9. #9
    iNorris is offline
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    Can't you just apply a bullet-only tool texture to the brush? That should make it non-solid to the players, but also block/absorb bullets.

  10. #10
    Whazaaaaa is offline
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    If Valve would just have been so nice to import the 1 team may go thru walls form TF2 spawns, then we all would have it much better :D

    And If everything else fails place a brush func_illusionary ofcource and then place a trigger push and the filter team on the trigger push so it pushes one team out and the other not :D
    Rawr.

    ^,.,^

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