mg_cubefield
I have been making this map for a while, most of my time spent on the map was just tweaking. The core gameplay was made quicker then the visuals and commands.
Not many people knew about it, unless they asked. So the testers are people that have experience with mapping/assisting and I found them quite useful. I decided to add a story line that only comes into the gameplay right at the very end.
There are 4 difficulties that, when beaten, unlock the next one (An extra button in spawn to choose). And then there is a fifth that functions very differently to the rest. Each difficulty has sequences, timers and different-sized cubes.
Easy
Normal
Hard
Nasty
Unbeatable
Once you reach unbeatable, you can only play on that mode until you beat it; when unbeatable is, well, beaten then the game restarts with a small change.
And don't worry actionfags, combat does blend in to the gameplay....
if you can get past unbeatable.
Here are some screenshots:
Spawn right at the start:Spoiler
A sequence in the first level:Spoiler
A change in the look near the end of normal:Spoiler
A sequence in hard:Spoiler
Start of nasty:Spoiler
Old product pic:Spoiler
A sequence in hard or nasty:Spoiler
Creds:
Knife - me
Tweezy - testing and support
3DG - Testing
S-low - I used some of their skins
Elis - same
Komaokc - I used their sky
I hope you enjoy the map!
Here is a public beta: http://www.multiupload.com/65RET5L6FN