Originally Posted by
hunter/zombiephobia/knife
So if they choose a button do this:
(the example is using a bhop ending)
Make the func_button
Put an info_target or info_teleport_destination where you want then name it "bhoptele" (WITHOUT THE "")
Now make a trigger brush that covers the whole terrorist section
Tie the entity to a trigger_teleport, name it Terrortele
Go back to the func_button and in its outputs put this: OnPressed/terrortele/AddOutput/target/bhoptele
And then put this in the func_button's outputs: OnPressed/terrortele/enable
So when they press the bhop button, the terrorists would get teleported there. It works for me :P
Any questions?