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  1. #1
    La te ra lus is offline
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    Teleporting a team with a Trigger_teleport

    I know this is my fourth thread asking on advice, but try to bare with me here.

    Ok, so when beats a deathrun map, he gets the choice of choosing of what his fate shall be. Now, like any other deathrun map, I'm trying to figure out how to make the Terrorist team teleport to the location the CT picks, but I cant use a trigger_tele because the T wont miraculously walk into it. I know it has to do with using a team_activator_team but I'm not too sure as to what to use as an output. As an example, CT won, picks Bhop, and the ct is at one side and the T is teleported to the other. Anyones help would be greatly appreciated.

  2. #2
    MPQC is offline
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    Put the teleporter across the entire terrorist section. Then there's no need for him to walk into it.

  3. #3
    HZK is offline
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    So if they choose a button do this:
    (the example is using a bhop ending)
    Make the func_button
    Put an info_target or info_teleport_destination where you want then name it "bhoptele" (WITHOUT THE "")
    Now make a trigger brush that covers the whole terrorist section
    Tie the entity to a trigger_teleport, name it Terrortele
    Go back to the func_button and in its outputs put this: OnPressed/terrortele/AddOutput/target/bhoptele
    And then put this in the func_button's outputs: OnPressed/terrortele/enable

    So when they press the bhop button, the terrorists would get teleported there. It works for me :P

    Any questions?

  4. #4
    La te ra lus is offline
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    Quote Originally Posted by hunter/zombiephobia/knife View Post
    So if they choose a button do this:
    (the example is using a bhop ending)
    Make the func_button
    Put an info_target or info_teleport_destination where you want then name it "bhoptele" (WITHOUT THE "")
    Now make a trigger brush that covers the whole terrorist section
    Tie the entity to a trigger_teleport, name it Terrortele
    Go back to the func_button and in its outputs put this: OnPressed/terrortele/AddOutput/target/bhoptele
    And then put this in the func_button's outputs: OnPressed/terrortele/enable

    So when they press the bhop button, the terrorists would get teleported there. It works for me :P

    Any questions?
    This is guna sound like a nooby question but, after the addoutput/target/bhop tele, for the addoutput/target , all i see is the add output then there is only a space for the parameter. Is that where I put "target" or elsewhere? If I make any sense

  5. #5
    HZK is offline
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    I'll show you a screenshot

  6. #6
    HZK is offline
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    Last edited by HZK; 24 Jun 2011 at 04:10am.

  7. #7
    La te ra lus is offline
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    oh, I see now. That helps alot, Thanks!

  8. #8
    HZK is offline
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    Always here to help.

  9. #9
    Bob Loblaw is offline
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    Not sure if you got it working, but to answer your other question.

    Create a filter_activator_team. Allow means it will only allow, Disallow means it will NOT work for that team. So allow CT, and disallow T are the same thing (You would generally always use allow whatever team you want just to keep it straight). Then go into your teleporter and for filter, put the name of your filter_activator team. Then the trigger_teleport will be "filtered" however you set up that filter_activator_team. Then you can enable it, and it will only teleport the one team.

  10. #10
    HZK is offline
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    Sorry my old screenshot was slightly wrong. I've uploaded a new one so just copy that one.

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