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Thread: Terraria

  1. #61
    ReneGade is offline
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    Quote Originally Posted by FatMongooseII View Post
    The controls for it on console will probably be stupid, like what happened with Minecraft. (I haven't played it on console yet, though)
    Regardless, I'm happy to see this game get more popular.
    I actually much prefer Minecraft on the XBox, especially the controls. The minimal need for high precision and the need for only 5 buttons and 2 joysticks makes a mouse and keyboard completely unnecessary.

    Terraria actually needs a few more buttons so it should be fine, but I'll await others opinions before considering it.


  2. #62
    Frosty is offline
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    Terraria 1.2 Changelog


    Bug Fixes:
    You can no longer craft items or money by placing items in the trash.
    You can no longer sell your gold to NPC's
    Music box/chest duping no longer works
    Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
    Equipping items to the social slot in German no longer crashes the game
    The game will no longer create a random password during multiplayer world generation
    You can now reforge in all languages
    Active blocks will no longer become inactive with a chest on them
    Fixed a bug that would cause a suitable house to be unsuitable
    Fixed a lot of bugs that were not listed

    Mechanics and Gameplay:
    Enemies now have a health bar
    There is now a map, mini map, and overlay that only shows tiles the brightest they have ever been
    The map can be toggled using tab, m, or through the map icons
    “M” has been remapped for the map feature
    “J” is now the default button for mana use
    There is now an extended crafting menu that will show everything you can craft
    Some items now stack to 999
    Character slots have been increased to 1,000
    World slots have been increased to 1,000
    The starting female cloths have been modified
    There are several new hairstyles
    Character creation has been remodeled
    Chest sizes have been doubled
    Your inventory space has been increased by 10
    You no longer need to jump to ascend single blocks
    The hammer is now used for creating slopes, halftiles, and breaking walls only
    The axe is now only used for chopping down trees and giant mushrooms
    Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests
    You can now paint any solid tile or item
    Dye slots have been added
    You will now start with 10 mana
    You can now craft early game magic robes and staves
    Bricks, wood, stone and glass all now blend together
    Mana Crystals only require 5 fallen stars to craft, down from 10
    If water touches a halftile it will create a waterfall
    Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold
    Your world has a chance to have a replacement for the Corruption
    Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite
    Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table
    There is a new hardmode jungle temple
    There are now beehives that can be found in the jungle
    There are now several new backgrounds and tree variations your world has a chance to generate
    Water will now change color based on the biome you are in and depth underground
    Ropes are now found early game and can be used to craft rope coils for traversing the world
    Chains can now be placed and used as a rope mechanism
    Mushroom grass/seeds can now grow and spread above ground
    There are now 3 colors for wires
    Actuators can be used to make any solid tile active and inactive
    There is 1 new liquid type that can be found in the Jungle
    There are several new fountains that will change the color of water when they are place nearby
    Pearlstone bricks no longer spread hallow
    Rain and blizzards have been added
    There is a new snow biome with unique treasures and items for normal and hardmode
    Enemies no longer trigger underground pressure plates
    There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both
    Clowns will no longer blow up tiles
    There are several new buffs and debuffs
    There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse
    There are 2 new hardmode events
    Werewolf form has been buffed and can take place every night
    Broken armor debuff only lasts 2 minutes, down from 5
    You now use a pickaxe to remove armor from a mannequin
    Players no longer take double damage in pvp
    Items of the same type will now stack when next to each other
    When using a gravitation potion your world will invert rather than your character
    You can no longer become invincible when touching fire blocks
    Increased speed at which you can buy stacks of things





    Graphical Changes:
    The sun is now brighter
    Midnight is now darker
    The sky has a smooth gradient
    There are several items that have had graphical upgrades such as gems, colored torches, minishark, muramasa, aqua scepter,
    starfury, ect..
    There are now stalagmites, icecicles, moss, plants, rocks, and other "piles" added to enhance the environment
    There are several new mini caves that can be found with unique backgrounds
    Each biome will now have chests and pots with unique graphics
    The dungeon now has 3 unique textures/colors and furniture
    Hell houses have been remodeled
    Floating islands have been remodeled
    Each biome will now have unique textures and wood types:
    Corruption: Ebonwood
    Jungle: Rich Mahogany
    Crimson: Shadewood
    Hallow: Pearlwood
    Each brick now has its own unique texture
    Each brick wall now has its own unique texture
    Torches are now animated and can be placed on walls
    Common enemies such as demon eyes, skeletons, and zombies have all been given graphical variations
    There are several new tombstones
    All objects in the game that sparkle will now sparkle with a corresponding color



    Recipes/Items:

    In total there are over 1,000 new items
    There are 10 new ores
    There are 4 new wood types
    There are 31 new brick types
    You can now imbue melee weapons
    There are several new arrow and bullet types
    There are several new crafting stations
    There are several new wands used for crafting new bricks and brick walls
    You can now craft bricks, walls, and furniture out of several new materials:
    Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
    You can now craft Jester Arrows
    There are 12 new wing types
    There are several new vanity sets
    There are a lot of new rare drops added to enemies
    You can now craft stained glass
    There is an item in hardmode that allows you to change biomes
    There is an item in hardmode that allows you to increase your max health
    There are 29 new tinker combinations
    Several new items have been added to the game that are used for crafting dyes
    Starfury now acts as a melee weapon and has had its damaged increased
    Aqua Scepter has been redesigned and does slightly more damage for less mana
    Water bolt has been redesigned and does slightly more damage
    Vilethorn does more damage and uses less mana
    Magic Daggers have been buffed
    All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses
    Items that were called dyes previously for crafting have been changed to thread
    Chests now have larger loot tables
    You can now make picks instead of drills and axes instead of chainsaws in late game tiers
    Increased the drop rate of souls
    There are over 50 paintings that can be collected randomly throughout the world
    Jungle armor no longer requires gems
    The amount of meteorite required for crafting has been decreased
    Meteorite armor has more defense and does more damage
    Silt and slush can be extracted into useful materials, items, and money
    Each boss has a rare chance to drop a placeable boss trophy
    Hooks can now be crafted out of gems
    Depth meter is no longer craftable
    Stars can now be crafted with bottles to make a new light source
    Floating island chests no longer require a key
    Gems and bars can be placed
    Items made from hellstone now require less hellstone



    NPCS:
    There are 8 new friendly npcs
    There are 4 new bosses
    There are over 100 new enemies
    Friendly npcs will sell different items depending on certain conditions such as time of day or biome they are living in
    Hardmode bosses have a chance to spawn on their own to help players progress through the game
    Current hardmode bosses now do slightly less damage and have had their health decreased
    There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome
    There are over 15 new pets that can be found in chests and dropped rarely off enemies
    Early hardmode enemies now do less damage and have less health/defense.
    Skeletron can now be summoned and has a small loot table

    Music:
    There are 15 new tracks for the game, 3 of which are from the console version of the game
    Day theme 2 will loop into day theme 1 to add variation above ground
    Desert, ocean, glowing mushrooms, dungeon, and space all have their own tracks now
    Ice biome has an above and below ground track

    Performance/Miscellaneous:
    The game now only loads assets when needed, reducing the amount of RAM used
    Optimized tile data to reduce RAM usage
    There game will now ask you if you want to use UPnP to automatically port-forward when hosting multiplayer

  3. #63
    Nishok is offline
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    Cool.

    Did they make a better way to host servers? (Like a better administrating system?)

  4. #64
    Nasu is offline
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    Terraria 1.3 update coming this tuesday 30.6.2015




    http://www.terrariaonline.com/thread...s-here.187481/


    I'll probably be playing and might get a free dedicated server in europe

  5. #65
    Wawa is offline
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    Hmmm was debating about getting it during the Steam Summer Sale, maybe I'll get it at the next sale.

  6. #66
    Punky is offline
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    Quote Originally Posted by Wawa View Post
    Hmmm was debating about getting it during the Steam Summer Sale, maybe I'll get it at the next sale.
    You won't regret it, I've been keeping myself away from starting terraria again, waiting for the holy 1.3 update and once it's here o boi..

  7. #67
    Neptune is offline
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    Quote Originally Posted by Wawa View Post
    Hmmm was debating about getting it during the Steam Summer Sale, maybe I'll get it at the next sale.
    You could probably find it on Kinguin or some other cheap game site for like 5 bux

  8. #68
    Nasu is offline
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  9. #69
    El NIÑO (>^-^)> is offline
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    Cant wait for the update AHHHH!! :DDDDDDDD

  10. #70
    Mudkip™ is offline
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    1.3 is pretty wacky. If you've got like 5 or more people spamming the new weapons, it becomes major sensory overload. It's impossible to find your cursor during boss fights now. Great update as always.

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