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  1. #1
    Cypher is offline
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    ZE_MCri_Dordogne_River

    <fieldset><div align="center"><blink><b class="blue"><font size="3">ZE_MCri_Dordogne_River</font></b></blink></div></fieldset>

    <fieldset><div align="center"><b class="green">This is a map based off the book "Timeline" by Michael Chrichton. A group of scientists goes back in time and runs into a bunch of disaster scenarios of all different sorts.</b>

    Map starts in Castelgard, from there you run to the mill which is a hold pint, once you've retreated you go to the Monastery, which contains 3 different randomized paths. Path one (all are inside the monastery) goes to the left, and leaves the monastery quickly, makng direct route for La roque, the second castle. path 2 goes to an underground tunnel, which also goes to la rouqe. path 3 goes to the right, and you just end up retracing your steps and going either through path 1, or a seperate path that starts near the mill. after running through la rouqe (which is a hold point as well as a puzzle area if i can figure out how to make the puzzle) you run into the woods and to your time machines, the final hold off.</div></fieldset>

    <fieldset><div align="center"><b class="green">Total Time Spent on Map</b>

    13...</div></fieldset>

    <fieldset><div align="center"><b class="green">Completion Percentages</div></b>

    Spawn

    Spoiler

    Castelgard

    Spoiler

    Primary Path

    Spoiler

    Secondary Path

    Spoiler

    Dordogne River

    Spoiler

    Monastery

    Spoiler

    Mill

    Spoiler

    La Rouqe

    [img][/img]
    [/CENTER][/Spoiler]
    Woods and final hold off

    [img][/img]
    [/CENTER][/Spoiler]
    3D Skybox

    [img][/img]
    [/CENTER][/Spoiler]</div></fieldset>

    <fieldset><div align="center"><b class="green">
    Currently Working On
    </b>

    Monastery
    </div></fieldset>
    Last edited by Cypher; 10 Apr 2011 at 12:16am.

  2. #2
    andre1028 is offline
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    Pretty good progress on such little time so far. Whenever you get it finished enough for some kind of testing hit me or Paul up.

  3. #3
    Paul is offline
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    Looks like you've made some decent progress in the map for 8 hours work. Keep on updating it im intrigued to watch the progress of the map build.

  4. #4
    Prez is offline
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    I like what you've done so far. From the pictures, I can tell you that you should work on making it less blocky. A lot of the props and buildings should be more rounded for realism; also, the desert texture is very choppy for repeating, so you might want to blur it a little by scaling it up. Good work!

  5. #5
    Cypher is offline
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    Quote Originally Posted by Prez Shadow View Post
    I like what you've done so far. From the pictures, I can tell you that you should work on making it less blocky. A lot of the props and buildings should be more rounded for realism; also, the desert texture is very choppy for repeating, so you might want to blur it a little by scaling it up. Good work!
    Some building thats not appropriate for (wooden buildings and such) for others, that is going to come late. The texture arent choppy from the ground, only when your up as high in the air as i am.

  6. #6
    Cypher is offline
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    Heres some video of an earlier stage in my map, just to get a taste.

  7. #7
    Cypher is offline
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  8. #8
    HZK is offline
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    just a tip:
    Give the map a simpler more attractive name to get votes. Names that are too abstract usually get ignored.

  9. #9
    sebak is offline
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    Quote Originally Posted by hunter/zombiephobia/knife View Post
    just a tip:
    Give the map a simpler more attractive name to get votes. Names that are too abstract usually get ignored.
    my thoguhts exaclty.

    and nice video btw

  10. #10
    Cypher is offline
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    This map is no longer going to be updated on this website.

    Apologies to anyone who wanted to see this maps progress and results.
    Last edited by Cypher; 10 Apr 2011 at 02:41pm.

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