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Thread: PB_Baws

  1. #1
    Mad Dogg is offline
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    PB_Baws

    <fieldset><div align="center"><blink><b class="blue"><font size="3">PB_Baws</font></b></blink></div></fieldset>

    <fieldset><div align="center"><b class="green">Whats the Map about?</b>

    Its a PB map with out any deathgame areas.
    Simply ment for Cts to give orders and Ts to rebel.
    Rebeling is not as easy as in Razor so it needs more skill to rebel.
    There is (2) ways to armory. 1 from pool and (1 from vent (still to do))
    Im going to add one short move clip to VIPs TV(with sound)
    and trying to add some Video ads to disco (SG).
    </div></fieldset>


    <fieldset><div align="center"><b class="green">Completion Percentages</div></b>


    <ul><ul><li> Cells

    Spoiler


    <li> Armory

    Spoiler


    <li> VIP

    Spoiler


    <li> Disco

    Spoiler


    <li> Out door

    Spoiler


    <li> Pool/showers

    Spoiler


    </div></fieldset>



    <fieldset><div align="center"><b class="green">Still to come</b>

    <li> Textures/custom textures
    <li> Disco Music (Any suggestions?)
    <li> Short movie clip in VIP (Any suggestions?)
    <li> Litle more detailing on certain areas
    <li> adding 3d skybox</div></fieldset>


    <fieldset><div align="center"><b class="green">Download Beta</b>

    http://tunabox.net/files/Q5EojNc1299597685.html
    Please test and tell me what you Donīt like/want to be improved. </div></fieldset>
    Last edited by Mad Dogg; 13 Mar 2011 at 02:14pm.

  2. #2
    Nishok is offline
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    Looks pretty nice
    Last edited by Nishok; 8 Mar 2011 at 08:42am.

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    Mad Dogg (12 Mar 2011)

  4. #3
    Nasu is offline
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    Don't have dark discoes D:

    And Pendulum is always a good option :P

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    Mad Dogg (9 Mar 2011)

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    NIKO is offline
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    PM me about the weapon equip. i did this in my map ZM_NIKO_PORQUE321

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    Mad Dogg (9 Mar 2011)

  8. #5
    Repus is offline
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    Another electric clone, just what we needed, originality.

    At least my map isn't electric clone.

    BTW I HATE ELECTRIC if you didn't get it.

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  10. #6
    Trashed is offline
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    This map looks sweet, and noone plays Repus btw.

    I agree about the : no dark disco.

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    Mad Dogg (12 Mar 2011)

  12. #7
    Mad Dogg is offline
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    Atm I have green light on disco which you can turn off by pressing a button. (which I did)
    I can remove it so you canīt turn it off.


    Quote Originally Posted by Repus View Post
    Another electric clone, just what we needed, originality.

    At least my map isn't electric clone.

    BTW I HATE ELECTRIC if you didn't get it.
    I know everyone doesnīt like electric maps and your map is personal. (Good map)
    But i wanted to make this map what I saw to be a good PB map.
    Last edited by Mad Dogg; 9 Mar 2011 at 01:00am.

  13. #8
    Sembrik is offline
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    The map looks awesome. I`ve tryed the beta. But it still got ALOT of bugs ^^

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    Mad Dogg (12 Mar 2011)

  15. #9
    Focus_ is offline
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    I'll test the beta soon and report back. :D

    Did you use vol_light models for the "god beams" in the pool area? That looks really nice!

    Edit:

    Alright bro, I'm making a checklist for you.

    1. The guns in the armory only have 30 bullets each.. turn off SmartEdit in the properties window and add an attribute called "ammo" and set it to whatever you want.
    2. You need env_cubemaps around the level if you want to compile in HDR without the lightning looking strange (e.g. the weapon models and such).
    3. The armory door clips with the ceiling above it - carve out an area the size of the door above it that it can slide into.
    4. Volleyball outside in the courtyard doesn't work.
    5. The soccer ball needs to be changed in order to make it light enough to "kick" around. Decompile one of the Razor maps to see how it's done.
    6. The cell release button on the side of the cell block area doesn't work.
    7. There's an invisible barrier or wall inside the VIP room with the TV... is that intentional?
    8. The button in the disco does nothing, and you should retexture the sides of the button to make them black inside of being an awkwardly resized version of the top of the button texture. Or, just set the Y value of the textures on the side higher so the red part of the button texture isn't visible.

    P.S. What I would do for the player_equip problem is simply have all players spawn by default with just a knife, and then place an M4 and USP within a few units of each CT spawn - they'll pick them up automatically as soon as they spawn and it solves your problem.

    That's it - this is really nice work!
    Last edited by Focus_; 9 Mar 2011 at 06:52pm. Reason: Adding tips.

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    Mad Dogg (10 Mar 2011)

  17. #10
    Mad Dogg is offline
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    Quote Originally Posted by Focus_ View Post
    I'll test the beta soon and report back. :D

    Did you use vol_light models for the "god beams" in the pool area? That looks really nice!

    Edit:

    Alright bro, I'm making a checklist for you.

    1. The guns in the armory only have 30 bullets each.. turn off SmartEdit in the properties window and add an attribute called "ammo" and set it to whatever you want.
    2. You need env_cubemaps around the level if you want to compile in HDR without the lightning looking strange (e.g. the weapon models and such).
    3. The armory door clips with the ceiling above it - carve out an area the size of the door above it that it can slide into.
    4. Volleyball outside in the courtyard doesn't work.
    5. The soccer ball needs to be changed in order to make it light enough to "kick" around. Decompile one of the Razor maps to see how it's done.
    6. The cell release button on the side of the cell block area doesn't work.
    7. There's an invisible barrier or wall inside the VIP room with the TV... is that intentional?
    8. The button in the disco does nothing, and you should retexture the sides of the button to make them black inside of being an awkwardly resized version of the top of the button texture. Or, just set the Y value of the textures on the side higher so the red part of the button texture isn't visible.

    P.S. What I would do for the player_equip problem is simply have all players spawn by default with just a knife, and then place an M4 and USP within a few units of each CT spawn - they'll pick them up automatically as soon as they spawn and it solves your problem.

    That's it - this is really nice work!
    1. I tought I already did that. thanks for letting me know.
    2. Im going to do this last when I am before I finish my map.
    3.Thanks. will do.
    4.When I add phys_pushscale 9000 it will work as soccer ball. I just need to find out how to lower gravity for certain area for 1 object.
    5. Its the phys_pushscale 9000 I think. Im going to add this later. thanks for reminding.
    6. It does work but I think I need to edit it.
    7. Those are for custom props will be on the map. (as you can see on pics)
    8. It should toggle a green light on "dance floor" it worked when i tested the same map but I think I need to retest it to see it. thanks.

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