Originally Posted by
Focus_
I'll test the beta soon and report back. :D
Did you use vol_light models for the "god beams" in the pool area? That looks really nice!
Edit:
Alright bro, I'm making a checklist for you.
1. The guns in the armory only have 30 bullets each.. turn off SmartEdit in the properties window and add an attribute called "ammo" and set it to whatever you want.
2. You need env_cubemaps around the level if you want to compile in HDR without the lightning looking strange (e.g. the weapon models and such).
3. The armory door clips with the ceiling above it - carve out an area the size of the door above it that it can slide into.
4. Volleyball outside in the courtyard doesn't work.
5. The soccer ball needs to be changed in order to make it light enough to "kick" around. Decompile one of the Razor maps to see how it's done.
6. The cell release button on the side of the cell block area doesn't work.
7. There's an invisible barrier or wall inside the VIP room with the TV... is that intentional?
8. The button in the disco does nothing, and you should retexture the sides of the button to make them black inside of being an awkwardly resized version of the top of the button texture. Or, just set the Y value of the textures on the side higher so the red part of the button texture isn't visible.
P.S. What I would do for the player_equip problem is simply have all players spawn by default with just a knife, and then place an M4 and USP within a few units of each CT spawn - they'll pick them up automatically as soon as they spawn and it solves your problem.
That's it - this is really nice work!