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  1. #1
    Paul is offline
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    cp_lets_play_tf2_v1


    cp_lets_plays_tf2_v1


    Before you read any further, this map REQUIRES a RESPAWN PLUGIN. The one I have on my server can be found HERE (RESPAWN SCRIPT) I have the following cvars for that script set as so on my server in a map config and unload it in the server.cfg:

        • sm_ar_enable 1
        • ar_respawn_delay 5
        • ar_respawn_msgs 0
        • ar_dissolve_ragdolls 1



    Finally after endless hours of trying to get this map finished, im glad to announce the release of cp_lets_play_tf2_v1. This is a control point map (like the ones in tf2) where one team is attacking while the other defends. The attacking team must cap all 3 points in a timelimit, while the defenders must hold them off until the timer hits 0.

    Please do not rename the map as it will mess up the custom textures. Its cp_ prefix just in case more of these maps start appearing. But this will still be on minigames servers.


    About The Map

    • Attacking/ Defending team swapper every round.
    • Seven classes to choose from.
    • 3 Control points (A, B and C).
    • Numerous teleport exit locations for engineer to set up.
    • Count down timer in skybox and at spawn.
    • Health Kits around the map.
    • Ammo Kits around the map.
    • Controllable teleport locations for engineer.
    • 4 minute round timer.
    • 4 additional minutes added to the clock once a point has been fully capped.
    • 60 second capping timer on each point.
    • 3D Skybox.
    • Custom radar map overview.
    • Tf2 like weapon strip on round win/lose.
    • And much more...

      This map requires team work and co-operation, when we was beta testing on a 30-40 slot server the map was as balanced as it probably will get. It comes down to how well your team work together and communicate with each other. If you would like to try this map visit steamgamers minigames server @

      STEAMGAMERS.COM | MiniGames | *Funtastic* @

      72.26.196.164:27015


      Class Breakdown

      • Heavy

        • M249
        • Glock
        • x0.9 speed
        • 300 Health


      • Scout

        • Auto Shotgun
        • Glock
        • x1.33 speed
        • 125 Health


      • Engineer

        • Pump Shotgun
        • USP
        • x1.0 speed
        • 125 Health
        • Door will open a few seconds after the teleport exit breaks.
        • Ability to select the teams teleport exit. (Press e on the white cross)
        • Only one engineer class at one given time.


      • Demoman

        • Galil
        • Hegrenade
        • x0.97 speed
        • 175 Health
        • (Previously had nade respawn, but was crashing the map)


      • Medic

        • P90
        • Glock
        • x1.0 speed
        • 175 Health
        • Ability to heal himself and others (Healing trigger inside the whitebox)


      • Sniper

        • Scout
        • USP
        • x1.0 speed
        • 125 Health


      • Spy

        • Deagle
        • Auto Invisbility (7% visible)
        • x1.05 speed
        • 175 Health



      How to play

      DEFENDING
      Photobucket


      ATTACKING
      Photobucket



      Thanks to Mr. Late for the skeleton map from cp_grassland in TF2.
      Thanks to Bob Loblaw for putting up with my entity requests. :D

      I hope you enjoy the map. Please report any bugs on this page.

      Thanks!

  2. Thanked by 3 users:
    Chainedlord (22 Jul 2010), CuяlyQu™ (29 Jan 2011), Prez (22 Jul 2010)

  3. #2
    Prez is offline
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    Glad you guys finally got this released. I love being engi! :3

  4. Thanked by 1 user:
    CuяlyQu™ (29 Jan 2011)

  5. #3
    Lemonstein is offline
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    great map! well done guys!

  6. Thanked by 1 user:
    CuяlyQu™ (29 Jan 2011)

  7. #4
    Chaoz` is offline
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    yes i love this map, played it today during the test, it was awesome

  8. Thanked by 1 user:
    CuяlyQu™ (29 Jan 2011)

  9. #5
    Paul is offline
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    Give it time and people will eventually figure out what to do. Even though it says @ spawn, on three walls close to spawn which place to attack or defend and in chat @ the start of the round. And console count down messages.... lol

  10. Thanked by 1 user:
    CuяlyQu™ (29 Jan 2011)

  11. #6
    Morningafter is offline
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    Map was extremely fun the other day...only problem i had was i was lagging quite badly..as were a few others.

  12. Thanked by 1 user:
    CuяlyQu™ (29 Jan 2011)

  13. #7
    Paul is offline
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    Quote Originally Posted by Morningafter View Post
    Map was extremely fun the other day...only problem i had was i was lagging quite badly..as were a few others.
    Well the map is fully optimized, fully now drawn with area portals. I cant increase frames any more =/

  14. Thanked by 1 user:
    CuяlyQu™ (29 Jan 2011)

  15. #8
    Morningafter is offline
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    Ya I noticed for how complex of a map that was it wasnt nearly as bad.......i didnt lag constantly just randomly throughout the rounds.

  16. Thanked by 1 user:
    CuяlyQu™ (29 Jan 2011)

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