Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13
  1. #11
    Redstarfish is offline
    SG Player
    Redstarfish's Avatar
    Join Date:
    5 Feb 2010
    Posts:
    21
    Thanked:
    0 in 0 Posts
    Ok well map turned out bigger than I expected, but here is what I have (screenshots soon!)

    - Teleports to island and back
    - Cells might have a little window to the ocean
    - Maze will be replaced with race, winner box and loser box, there will be a trail if you win first
    - NO balcony
    - Armory on bottom floor (sand) enclosed by glass
    - Cells will have rails (SORRY GUYS!)
    - Disco will be replaced to hospital, and disco will be where armory is (actaully I'm making a hallway to climb, disco, nade4nade, and maze [Like corn maze, without the corn xD]


    Let's see how it turns out!!!

    Ba_jail_desert_storm_v1[/COLOR]
    Map Progress: 35% done.

  2. #12
    Nasu is offline
    SG Addict
    Nasu's Avatar
    Join Date:
    31 Dec 2009
    Location:
    Finland.
    Posts:
    2,109
    Thanked:
    427 in 265 Posts
    Donations:
    $20.00
    Suggestion:
    Make some place a combat free area for terrorists and counter-terrorists. It's combat free for like 4/5 out of the round and then you can get guns in there. Some island would be a great place for this
    I'm looking forward for this map.

  3. #13
    Redstarfish is offline
    SG Player
    Redstarfish's Avatar
    Join Date:
    5 Feb 2010
    Posts:
    21
    Thanked:
    0 in 0 Posts
    Thanks for looking forward to it, I beileive it is coming along well, I say that I have at least 30% done, I just need good textures now xD

    Any suggestions?

    Oh and I have more freetime on the weekend also.

    Ba_jail_desert_storm_v1[/COLOR]
    Map Progress: 35% done.

Page 2 of 2 FirstFirst 12

User Tag List

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •