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Thread: Ze_2012beta

  1. #21
    Movement is offline
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    The part where you have to hold of to wait for the Arc to open the fences were a bad idea. The zombies could pretty much spread out through out the entire fence and knife the pipes. If the zombies break the pipes before the arc opens, the humans are fucked.
    This is my cup of care |_| Oh look! It's empty!
    http://www.steamgamers.com/forum/sho...970#post535970





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  3. #22
    poca is offline
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    Quote Originally Posted by Bob Loblaw View Post
    Before you get on the arc you are supposed to send one person (or maybe 2) left, and they climb the cables and go across them into a little side vent to break what's jamming the gears, similar to how it happened in the movie.

    So what do you suggest poca?
    ahha I never saw the movie =[. I'm biased towards two of my favorite maps, blackmesa and elevator escape. I think the funnest part of zombie mod is having to wait by a door and holding off for 10-20 seconds. aka
    Right before the elevator in blackmesa, or in the ladder area at the end.
    The 2nd set of elevators on elevator escape with the pop mahcines. The almost ending with the 2 different rooms , which sometimes have boxes. Then the end is even good takes alot of people all shooting from 1 side to win.
    Maybe instead of taking the elevator right away. > Console message please hold 20 seconds, this lets most humans get in and provokes a fire fight against zombies.
    PERFECT HOLD area would be in the snow when you have to jump thru the 2 windows. Make a little platform outside the 2nd one and makes the humans hold zombies in. Make sure you punish the humans that don't help and run away xD.
    btw forgot to say in first post. Nice work on map, i know its hard to do. The graphics are awesome but the gameplay needs work GL.

    EDIT: almost forgot the best endings are when you have to jump onto a moving vehicle and fend off zombies. I don't know if that would fit into your map though. (examples Jurrasic park redux and V2 or atix_helicopter. All maps can't be everything xD.

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  5. #23
    poca is offline
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    Quote Originally Posted by GhostAssassin View Post
    The part where you have to hold of to wait for the Arc to open the fences were a bad idea. The zombies could pretty much spread out through out the entire fence and knife the pipes. If the zombies break the pipes before the arc opens, the humans are fucked.
    The zombies that spread out get shot off quickly by me! It also takes them more time to get back to the center jump up and go to the side again.

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    CuяlyQu™ (29 Jan 2011)

  7. #24
    mapper is offline
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    The next beta will be released today.
    I'll edit this post in a few hours.

    EDIT:

    Nvm, we did some testing and decided to do some more things we wanted to fix.
    I hope the next one comes this weekend.
    Last edited by mapper; 12 Feb 2010 at 11:59am.

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  9. #25
    instakill is offline
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    speed up elevator


    made by instakill

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    CuяlyQu™ (29 Jan 2011)

  11. #26
    AoS.Cameron is offline
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    I can't wait!

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  13. #27
    mapper is offline
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    UPDATED.
    Newest version can be downloaded by clicking on this link or in my first post.
    DOWNLOAD

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    CuяlyQu™ (29 Jan 2011)

  15. #28
    Ace™ is offline
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    u sure know a hell lot of from maps editting dont u :P

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  17. #29
    mapper is offline
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    DOWNLOAD

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