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  1. #21
    Metal is offline
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    Quote Originally Posted by SonicTheHitManHog View Post
    Well, I tried one more update to make it more "better/requestable" and I'll give it a day or two till then.

    http://www.fpsbanana.com/maps/112061
    Keep us updated bro.

    I would love to see a SG theme ZE, with rooms based on a Member.
    Like Bullet will be some Asian thing and tinker's will be a beer room

  2. #22
    Kaemon is offline
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    Since the last version, the one that are playing right now on the RUN BITCH RUN server, it crashes my HL2.exe.
    Happened 3 times in 3 rounds. No one has the same problem? :-s
    (Only happened to me on this map)

    Also, about the FPS... I did notice that the Props don't seem to fade.
    You can select them all and add Fade distances (they will start become invisible after the first distance, and won't be render at all after the second one).
    If done properly, the level will look the same, but you won't have so many models loaded at the same time.

  3. #23
    Jazz is offline
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    It's a REALLY good map Sonic, but do you have any idea how I can reduce my lag?

  4. #24
    SonicTheHitManHog is offline
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    Well, im chopping the map about 1/3 so that should help, I think the lag problem is that the graveyard and street are to big and open so its has to many things to run

  5. #25
    Paul is offline
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    Quote Originally Posted by Kaemon View Post
    Since the last version, the one that are playing right now on the RUN BITCH RUN server, it crashes my HL2.exe.
    Happened 3 times in 3 rounds. No one has the same problem? :-s
    (Only happened to me on this map)

    Also, about the FPS... I did notice that the Props don't seem to fade.
    You can select them all and add Fade distances (they will start become invisible after the first distance, and won't be render at all after the second one).
    If done properly, the level will look the same, but you won't have so many models loaded at the same time.
    Good advice here, make alot of the props fade after a certain distance away from it.

    Also have you thought about a 3d skybox instead of buildings on the edge of the map? That would reduce the lagg a bit more.

    Also I think those really bright light signs are causing some freuqent low fps. Maybe dim them a little or just have one big light illuminating them up.

    Watch this very useful video also; http://www.youtube.com/watch?v=Ne59X...er_profilepage

  6. #26
    Canna is offline
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    Yea the lag could be reduced some bit, I get better FPS on Crysis maxed out :/

    But I love how you got the zombies to dance <3!!!
    When the rich wage war, it's the poor who die.

    ...also, I liek toortles

  7. #27
    Drox is offline
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    I cant even play it lol I will get in then all of a sudden my CSS goes apeshit. Maybe the FPS on the map can be lowered a bit since I have no clue why I can play every other map besides this one without crashing. :P

  8. #28
    SonicTheHitManHog is offline
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    Sry for not posting in a while, anyways I got the map on b4 now, loaded it on fpsb. So I shorten the map, lower the entit count (74%) faded props and did a normal compile on the map (took 19 hours @.@), but so far from testing it, I got the FPS to about no lower than 37+ and about 60 on average, so hope it test good on your comps :P

    http://www.fpsbanana.com/maps/112061

  9. #29
    Jazz is offline
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    Quote Originally Posted by SonicTheHitManHog View Post
    Sry for not posting in a while, anyways I got the map on b4 now, loaded it on fpsb. So I shorten the map, lower the entit count (74%) faded props and did a normal compile on the map (took 19 hours @.@), but so far from testing it, I got the FPS to about no lower than 37+ and about 60 on average, so hope it test good on your comps :P

    http://www.fpsbanana.com/maps/112061
    Me gusta... Me gusta....


  10. #30
    Alpha2 is offline
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    I still haven't had any problems with this map. Then again, I don't have a fail rig/connection.

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