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  1. #21
    Xtrm is offline
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    Spawn as of now...



    What it will looks like... With some edits and minor detail changes.



    However, I might change it to look like this.







    And then the updated description would be...

    Survivors from a deadly infection outbreak wait outside of a modern day mall to be rescued. However, the infection has found them. Survivors are informed of an Army escort on the other side of the mall, they are forced to enter the mall that they fought so hard to escape from. Dodging the infected through stores and rubble, will the survivors escape the infected mall or will they become members of the infected?

    Thanks Svendy for giving me the GTA: Vice City idea!
    Last edited by Xtrm; 14 Jul 2009 at 10:16pm.



  2. #22
    tucker is offline
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    sounds like a good idea for map aslong as there are multiple ways so there can be minimal blocking

    hey thats gives me a idea for a dawn of dead like map where u start off in mall and gotta goto parking garage to kill zombie and u drive to docks and zombies make a last chance to kill u and the goverment nukes it.

  3. #23
    Daft... is offline
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    can you change the texture please... it looks awful.


    Also, don't make your skybox as wreched as that one

  4. #24
    Drox is offline
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    wow, I hope this comes along good. Would be pretty fun to play on it, be like dead rising. lol

  5. #25
    Jazz is offline
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    Quote Originally Posted by Xtrm View Post
    Spawn as of now...



    What it will looks like... With some edits and minor detail changes.



    However, I might change it to look like this.







    And then the updated description would be...

    Survivors from a deadly infection outbreak wait outside of a modern day mall to be rescued. However, the infection has found them. Survivors are informed of an Army escort on the other side of the mall, they are forced to enter the mall that they fought so hard to escape from. Dodging the infected through stores and rubble, will the survivors escape the infected mall or will they become members of the infected?

    Thanks Svendy for giving me the GTA: Vice City idea!
    Nice. Can't wait for this! Xtrm, you did a good choice making this map!

    When is it going to get uploaded on Escape?


  6. #26
    Xtrm is offline
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    Quote Originally Posted by Daft... View Post
    can you change the texture please... it looks awful.


    Also, don't make your skybox as wreched as that one
    Oh yeah trust me I got a custom skybox (a nice night one (even though 99% of the map is inside, but windows I guess)).
    Quote Originally Posted by Jazzman View Post
    Nice. Can't wait for this! Xtrm, you did a good choice making this map!

    When is it going to get uploaded on Escape?
    Well I'm not even close to being done so...

    EDIT: Rough skeleton of spawn complete.

    Screenshots:







    ^ That ground texture will NOT be in the final version.

    Here's something I did. I showed this to my friend Camper who wanted to know what my problem was because I kept flipping out on Steam chat. So I made comments.



    ^ That skybox texture will most likely used on the final version.
    Last edited by Xtrm; 19 Jul 2009 at 01:39am.



  7. #27
    Jazz is offline
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    Quote Originally Posted by Xtrm View Post
    Oh yeah trust me I got a custom skybox (a nice night one (even though 99% of the map is inside, but windows I guess)).


    Well I'm not even close to being done so...

    EDIT: Rough skeleton of spawn complete.

    Screenshots:







    ^ That ground texture will NOT be in the final version.

    Here's something I did. I showed this to my friend Camper who wanted to know what my problem was because I kept flipping out on Steam chat. So I made comments.



    ^ That skybox texture will most likely used on the final version.
    Well, you got some things done atleast ;)


  8. #28
    tucker is offline
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    try getting multiple people to kinda help with coding and physics and other things it would go faster if u had a few people doin different things although it isnt such a good idea because ur gonna constantly have to update what ur working on and some things mite just not work out

  9. #29
    Bob Loblaw is offline
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    Pretty sexy night skybox.. Instead of making everything out of a cement texture do nodraw texture, that way you are optimizing while going along, instead of after which is a bad idea.. Not to mention texturing is the gayest part of mapping, so if you leave it all until the end it will probably discourage you. I suggest starting every block you make as a nodraw texture, then texturing the sides. That way if you need to cut a block in half the two sides will be nodrawn already because you initially created the block as no draw.

  10. #30
    Stevee is offline
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    aww spawn is much better now
    Some cool nice textures will make it look superb!

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