View Poll Results: go back to old nades?

Voters
31. You may not vote on this poll
  • YES

    21 67.74%
  • NO

    10 32.26%
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 28
  1. #11
    Turtlefiish is offline
    Server Administrator
    Turtlefiish's Avatar
    Join Date:
    23 Oct 2009
    Location:
    England, South West
    Posts:
    475
    Thanked:
    115 in 64 Posts
    Quote Originally Posted by mapper View Post
    Honestly, I think we're fine as it is. The failnades do bring forward some hilarious situations from time to time, but right now it's pretty balanced.
    Genuinly isn't, quite a few maps (Blackmesa especially, basically anything with a low ceiling where the upwards knockback is negated) are stupidly easy with the current settings.

    Plus for the zombies; a sudden, unavoidable "You're now slow for 20 seconds" bomb thrown at you really sucks.

  2. #12
    nublife is offline
    SG Professional
    nublife's Avatar
    Join Date:
    2 Apr 2011
    Location:
    With penguins
    Posts:
    484
    Thanked:
    57 in 47 Posts
    Donations:
    $20.00
    Quote Originally Posted by BlackWhite View Post
    Some people will learn to do it slowly while other half throw the fail nade because of fun
    its funny okay???

  3. #13
    Malibu is offline
    r00d b*****
    Malibu's Avatar
    Join Date:
    2 Mar 2013
    Location:
    DEUTSCHLAND
    Posts:
    612
    Thanked:
    125 in 91 Posts
    It's like gambling. You either boost your chances to win or you just fuck yourself and the rest of the team.
    Fail nades have been a part of the family since so many years, why get rid of them now.
    I say hell yeah.
    Last edited by Malibu; 25 Jan 2015 at 08:38am.

    Spoiler


  4. #14
    Liam Brown is offline
    pls
    Liam Brown's Avatar
    Join Date:
    28 Feb 2009
    Location:
    United Kingdom
    Posts:
    88
    Thanked:
    32 in 15 Posts
    While I agree with bdcoll that with the amount of new players we have it could make it a lot harder for the humans to win. But I do think it would be interesting to give it a try, and see how people handle it.

    No harm done if it doesn't work, just change it back.
    Last edited by Liam Brown; 25 Jan 2015 at 06:34pm.

  5. #15
    KnuckleChild87 is offline
    SG Player
    KnuckleChild87's Avatar
    Join Date:
    29 Aug 2014
    Location:
    Camden County, NJ
    Posts:
    74
    Thanked:
    13 in 12 Posts
    Donations:
    $50.00
    I used to love being the zombie who got fail naded and I could spring my knuckly wrath on all the unsuspecting humans! It was also quite amusing when you'd see a zombie come flying at you and you have mere milliseconds to respond or die. I say bring back the good ole failnades

  6. #16
    Pan32 is offline
    Banned

    Join Date:
    17 Mar 2012
    Location:
    Portugal
    Posts:
    916
    Thanked:
    378 in 174 Posts
    Im sure I pretty much explained this just shy of 23 times, but im gonna take a swing again:

    The old nades does not work properly. Somehow, they way it pushes people sometimes makes no sense, ie you drop a nade right in front of a zombie (read Front) and the nade pushes the zombie towards you.

    Taking in account of that unreliability of the old nades, I would rethink if you want it back or not.

  7. #17
    Elemental is offline
    I like kitties.
    Elemental's Avatar
    Join Date:
    6 Jan 2014
    Location:
    Netherlands
    Posts:
    1,068
    Thanked:
    158 in 113 Posts
    Donations:
    $307.00
    Are there no alternatives, then?
    As the old one was buggy and crappy and the current one makes the game too easy in alot of maps





  8. #18
    Turtlefiish is offline
    Server Administrator
    Turtlefiish's Avatar
    Join Date:
    23 Oct 2009
    Location:
    England, South West
    Posts:
    475
    Thanked:
    115 in 64 Posts
    Quote Originally Posted by Pan32 View Post
    Im sure I pretty much explained this just shy of 23 times.
    Sure, that's why nobody knew then? From the perspective of everyone on the server, grenades were working fine, then suddenly they're different with no explanation. What you just described happened in the old CSS server too, was usually a difference in ping.

    Regardless, the current solution is terrible. Like I said, currently we have several maps that are simple cruises due to this (combined with the wrong setup, basically all the '08 maps which require block to be enabled for the gameplay to go 'smoothly') so we need to work on something.

  9. #19
    BlackEagle is offline
    BEAGLE
    BlackEagle's Avatar
    Join Date:
    14 Feb 2010
    Posts:
    1,774
    Thanked:
    252 in 200 Posts
    Donations:
    $55.00
    Based on what Pan stated (since he knows way more about this than anyone else) I gotta go with no. It's really not worth ruining the gameplay over a few "fail nades" when people can't even hold as it is right now. I haven't noticed a change in difficulty for either the zombies or humans since the server began.

  10. #20
    Agent_Wesker is offline
    SG Regular
    Agent_Wesker's Avatar
    Join Date:
    27 Jul 2009
    Location:
    Canada
    Posts:
    276
    Thanked:
    23 in 18 Posts
    Donations:
    $20.00
    Since this is controlled via a simple cvar, I say we enable it on a per-map basis.

    For example on ze_atix_panic nading the zombies wont send them to the helicopter every round.

    Spoiler

Page 2 of 3 FirstFirst 123 LastLast

User Tag List

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •