Originally Posted by
Turtlefiish
Repeating that "New people don't like x" is silly, we don't know what they want unless we do a bazillion server votes. Anyway, on the old maps, I'm not arguing anything personal about them, just pure design factors.
Take ATIX_Helicopter. Currently when it's played, about 90% of players cram onto the first rooftop, meaning that usually about 30-ish players are up there; rendering every other place on the map entirely pointless and making the map a breeze for humans. With block enabled (like it is meant to be), 30 players simply can't fit up there - half of them won't even get on the helicopter in time due to cramming; so people are forced to spread about over the other rooftops and then we have a much more balanced map.
See the issue here? If we're going to have certain maps, we need to set our server up for them accordingly. Something we already do for the LOTR maps and a bunch of others that have the zombie teleported back to spawn, yes we could have the zombie spawn up front, but it ruins those maps as they're not designed for it.
As for the grenade issue, the maps are undoubtedly easier since the change. I've already shown that the players on the server want change too, how you can argue against one thing with "new players don't want", then dismiss something that players obviously do want is bizarre. If you want to keep that steady population and have it grow, you really need to keep the servers entertaining which (beyond any arguments about utility and easiness) the old grenades settings were.