not sure if he posted it but it was a fun game
http://rapidshare.com/files/23916315...40-09.rec.html
not sure if he posted it but it was a fun game
http://rapidshare.com/files/23916315...40-09.rec.html







Hmmm a campy map like Lyon...ok.
I watched it and i've got only one thing to say...Retreat?














Lol forgetting the n00b 17 pounder jokes I had PIAT's on all my engineers and I double clicked with the screen high thinking it would only select the two but it also brought the ones building the 17 pounder up and then it was too late
I liked the map. I know it's a bit campish but with 4 routes in widely spread across the map it's nice.
I thought that we had the game even if they didn't leave because they closed up the north and failed to counter when we had everything on the front line. Also they just rammed all their vechiles into our defence and under estimated us![]()
Play 1 v 1's to learn the basics and macro. Micro comes with practice. 2 v 2 is harder than 1 v 1.
"It's such a fine line between stupid and clever."










1v1 is like two idiots clubbing each other's bases, the more allies and units on a map, the more strategic your moves will become.





















I wouldn't say that's entirely true.
The more allies you have the more room for error there is. Each person's actions matter less and attention to detail and time isn't as high.
In a 1v1 you need to on your own be tactically and economically better, as well as doing it faster.
However in 2v2 because of the wider variety of deployable tactics (because you can have a mixture of factions, units, command choice thingies, etc) it's harder.







Not to start this conversation again but have you guys actually played a 1v1 automatch. It is one of the hardest things in CoH. 3v3's and 4v4's are just mad tank rushes and arty spam fests. In 1v1 you actually have to micro around and know when to attack and when to RETREAT ( Yes you actually have to do that in 1v1). If you don't know how to flank MG's or plant mines 1v1 is not for you..


