ANAHEIM, California--For many, this morning's keynote address from Blizzard president Mike Morhaime was a bit anticlimactic. After revealing Starcraft II, World of Warcraft: Wrath of the Lich King, and Diablo III at three consecutive events, Blizzard had nothing new to report on a new game from the company. That changed during the Starcraft II panel, as Blizzard's Rob Pardo revealed that rather than a single real-time strategy game, Starcraft II will now be released as a trilogy.
After bemoaning the fact that Starcraft II was shaping up to be an undertaking far larger than the previous game, Pardo said the first game in the series--subtitled Wings of Liberty--will focus on the Terrans. Specifically, it will seek to resolve the conflict between Jim Raynor and Kerrigan, which was the crux of the original Starcraft. The second game, Heart of the Swarm, will focus on the Zerg, while the final game, Legacy of the Void, will be devoted to the Protoss.
Pardo noted that each release will be a fully fledged campaign, featuring 26 to 30 missions apiece. The celebrity World of Warcraft designer also noted that while the ending of each game will be set, the middle of the game will play heavily to player choice, allowing for branching storylines. Pardo also said that the second two releases could be considered expansion packs, but that "we really want them to feel like stand-alone products."
For people like me that don't really give a shit about stories in video games unless story is a major driving force of the game(see RPGs and games like Shenmue), it's not a terrible decision. For people who like their story, this is a major screw-over in terms of their wallet.
There's no telling how quick they're going to release the other two games. They could be quick releases or they can take as long as Valve is taking with HL2's trilogy.
My beef is that first of all, I like the Protoss best, so that's quite a fuck job because it's the last campaign to be released of the three. Secondly, I liked the freedom of hopping from campaign to campaign in the original game and in WCIII. Playing as the same units got boring after a little while. 30 campaign missions in a row with the same units is just nuts. The fact that the story has a linear start and end point but a dynamic pathway from start to finish makes it even worse because if I want to play all of the campaign missions, that's going to take at least two playthroughs to get to the alternate stuff.
They've really dropped the ball on this one. Each game of the three is not an expansion, they're stand alone games, so you're getting the same multiplayer component 3 times and the same units 3 times. You're paying pretty much just for the campaign missions at either expansion price or at full price, the latter likely being closer to the truth.