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Thread: Minigame Maps

  1. #1
    Tcp-Kill is offline
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    Minigame Maps

    I have decided to remove these maps and cloud agree because they are complete fucking fail.

    mg_saturday
    fun_doors_10x10
    Mr_PacMan
    re_speederbase_v2
    Ok lets break it down

    mg_saturday
    • Map only has 6 spawns
    • Sucks, pretty pointless


    fun_doors_10x10
    • Pretty fail, ok idea but gets insanely boring
    • Not really a Minigame, and seems pointless


    mr_pacman
    • Pretty fail as there is too many T's
    • nice objective, BUT basically un-winnable as the vast amount of T's


    re_speederbase_v2
    • This map is hellova fun
    • THERE ARE TOO MANY TKERS
    • OBJECTIVE BARLY GETS DONE
    • idiots cant fly pods
    • people wait out the rounds and waste time

    There is the reasons why i took down those maps,

    feel free to comment on them but here you go.

  2. #2
    Daze is online now
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    gah, back to a rotation of pirate wars, precision & musical doors.
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    SpikedRocker is offline
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    I've been talking to the guy who made pacman..See if he can adjust this for us? How many t's would be resonable for this map? He did get it with more slots for our server so I am sure he could fix this really fast.

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    Tcp-Kill is offline
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    Quote Originally Posted by SpikedRocker View Post
    I've been talking to the guy who made pacman..See if he can adjust this for us? How many t's would be resonable for this map? He did get it with more slots for our server so I am sure he could fix this really fast.
    3 would be a nice amount!

  5. #5
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    but then wouldn't there be like 21 CT's that would get all the point thingys extremly quick?

    slots on MG server need to be lowered imo.
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  6. #6
    SpikedRocker is offline
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    I'll tell him 4...in pac man there are 4 ghosts...with our server limit being 24.. that leave 20 cts, that means they'd have to get 5 ct's each to win...would that be more fair? cause with 5 t's that means 3 of them would only need to 5 cts and the others would only need 2 cts or some weird ass number, basically what i am saying is 5 would create an unbalance on the T's side.

  7. #7
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    sounds pretty even to me, wont know until we actually test it though.
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    Alright, PM is sent. He actually needed to go back over the map anyways to fix a door or something. He is very cooperative and very helpful in this matter. :-D

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    jeN is offline
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    Did you remove bigballs too? That map isn't bad, though I agree with the rest minus speed. I think the map is fun and despite the TK'ing, you can TK on Pirates too and it's still there. =[

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