View Poll Results: Add this map to the server?

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  • Yes

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  • No

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  1. #1
    Mercy is offline
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    Ze_2012beta3 request

    Map Suggestion

    Full map name
    Ze_2012beta3
    Type of map
    Escape
    Link to map downloadAdditional Information
    mapper wants to put this map on the server for a few days to check for the flaws that are still left on the map and just test the map in general to see what the final release should include
    also please enable noblock on this map
    Screenshots attached
    No
    Last edited by Spartan; 19 Feb 2010 at 05:06pm.

  2. #2
    Paul is offline
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    Maps broken/ wont end at the arc.

    If a CT goes through the door, it closes instantly and if that CT doesnt know how to break the gear then the round never ends =/

  3. #3
    mapper is offline
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    Quote Originally Posted by Paul View Post
    Maps broken/ wont end at the arc.

    If a CT goes through the door, it closes instantly and if that CT doesnt know how to break the gear then the round never ends =/
    Yes, I have to come up with a better idea. I wanted to let everyone stay defending, and only 2-3 people who pass the door just go break the gears. But that's the impossible part.

    So no, it isn't the fixed. The next beta will be here in a few days.
    Last edited by mapper; 15 Feb 2010 at 04:13pm.
    Quote Originally Posted by Jewpiter View Post
    no one is worthy

  4. #4
    Paul is offline
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    Also make the train trigger filter to a T.

    Such a round killer if the guy in front goes before everyone else.

  5. #5
    mapper is offline
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    Done. Can anyone please Put the map on the server now ?
    http://www.fpsbanana.com/maps/126230
    Quote Originally Posted by Jewpiter View Post
    no one is worthy

  6. #6
    Drox is offline
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    After playing the map there are a fews things to address;

    -The break dmg on some of the cades for zombies is crazy high and needs to be fixed.

    -The holdoff point for the lift room need to either be more wide with better box cade or at a different angle, its too easy for the zombies to get in or kill a human getting in and making a auto human lost everytime.

    -The particles in the snow area is pretty high and makes the whole part look like nothing but complete blur.

    -The final (What I think is the final) hold off point has no chance for humans to hold off the zombies, no boxes and 2 ways to get in, its just stairs going right to them.

    All in all its a very zombie sided map thats needs some revamp.

  7. #7
    Mystique is offline

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    Gamer IDs

    PSN ID: Mystique261 Steam ID: STEAM_0:0:17414164
    Tested beta4 on escape server. Made a thread for the people who played it to help improve the map, since there were still a lot of people "complaining" about glitches and other things

    You can find the thread here: ze_2012beta4

    Don't let the fear of striking out, keep you from playing the game


 

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