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  1. #1
    Zargotelc is offline
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    zm_arctic_escape_v1 removal

    Map Removal

    Full map name
    zm_arctic_escape_v1 removal
    Type of map
    Zombie Escape
    Why should we remove it
    First of all no one ever holds the elevator. The whole map is basically a race to see who can reach the elevator and therefore the boats first. Those who are unfortunate enough to be left behind must go through the dangerous process of climbing up the gates, which can lead to death when you make a bad jump. Even if you were to survive the gates, by this time the boats have already left and you're stuck going on a long side path while the people far ahead of you have already set up the tram, headed to the 2nd pair of boats, and are at the final area.

    As zombie, I will finally make it to the end only to see the entrance blockaded by a couple of soda machines. Most of the time you can't even get in and finish off the humans.

    The map is unpleasant and is often rtv'd after a few rounds. It's not played often, but there are those such as CPEscape that I'd favor over this map. At least if someone doesn't hold the helicopter in that map you can just jump over the bridges and keep up with them.

  2. #2
    imkrazie is offline
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    I think arctic escape is a great map because it forces you to escape from the zombies until the very end, the very definition of zombie escape.

    On your points of why the map should be removed the elevator is not the fastest way up, climbing is ( a fairly well kept secret in the escape community...and it should stay that way). Just because people do not hold a boat or tram doesn't give enough reason (imo) to remove a map because you can still reach the end by walking it.

    I'll post a demo to show how to climb quickly.


    http://rapidshare.com/files/219672132/articrun.dem

    basically:

    bunnyhop down the hill for two-three bounces (I messed up miserably).

    If your on one of the edge spawn surf down the side
    -after surfing press and hold space to stay at the top of the water.

    then climb
    Last edited by imkrazie; 10 Apr 2009 at 02:15pm.
    Alpha Squad | Escape II - Never forget.

  3. #3
    RapBert is offline
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    I totally agree with zargotelc. This map is just plain boring. Winning just depends on who's first. I don't want to runaway like a coward, I want to fight. I like those maps more where you have to hold a point for a certain time. "Escape" should not just be running away. If I want to run away, I'll play Deathrun or stuff like that.
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  4. #4
    imkrazie is offline
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    I find myself on arctic constantly having to run backwards to help get zombies off my back or my teammates back, you are in constant shooting mode...that's what escape is about on this map.

    While maps like blackmesa and mines are fun for their holdoff/chokepoints, sometimes we need a change of pace and that is what arctic brings to the table.

    Escape: to slip away from pursuit or peril; avoid capture, punishment, or any threatened evil.
    Alpha Squad | Escape II - Never forget.

  5. #5
    Zargotelc is offline
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    It's a race for first. The only chokepoint is at the end where the humans have spammed the stairway with soda machines. The only time I got through as zombie was yesterday.

    The climb up is dangerous and I've died multiple times trying to jump from one gate to another. Slowly I am adjusting to those jumps though. The worst part is not holding anything though. If the boats aren't held you have to endure a boring, long run to the icicle cave.

    I admit this map can be fun a few times, but you have to be one of the first on the elevator, and first on boats. The whole race can get exciting, but if you're far behind because some ass didn't hold the elevator and you have to slowly maneuver your way up that damn gate, then some butthole didn't hold the boats so you run the side path, jump the bridges...it's just not fun!

    This map rarely involves teamplay at least what I see. It's just running towards the elevator, and the boats. Minimal teamplay is needed. Teamplay would be a map such as SST where everyone is at the end base, or Mesa's boxes before the elevator. What teamwork is involved in pulling out your knife and running through a long path?
    Last edited by Zargotelc; 10 Apr 2009 at 02:31pm.



  6. #6
    yardy is offline
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    Well I have to agree again imkrazie,

    I think its a great map, because you have to use alot of teamplay and its the typical and old style zm map where you have to hold zombies back at diffrent points and than run again :D, so I am against it

  7. #7
    Jaffa is offline

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    The map is a lot more enjoyable with the old physics, where zombies can actually break through the humans barricade at the end

  8. #8
    trakaill is offline
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    Quote Originally Posted by Jaffa View Post
    The map is a lot more enjoyable with the old physics, where zombies can actually break through the humans barricade at the end
    true!

    But this map is epic!
    Remove SST2 before you do anything to this map!
    This is a real escape map!


  9. #9
    XeNo is offline
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    The elevators at the beginning are so slow I don't understand why you guys call it a 'problem'.

    It's faster to go up the ladders lol. Even if the elevator takes off before you start climbing up the ladders, you can still make it to the top before it if you're good at climbing ladders.


    Therefore, like all zombie escape maps, it's a matter of who is good at the map and who is not, the bad are left for zombies.

  10. #10
    Zargotelc is offline
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    Now that you mention it, I noticed some guy went up the ladders once yesterday while we were on the elevators, he sped by us. I can't do that though, don't have enough skill on those damn gates.

    I guess this map is ok then. Now that I think of it, this map reminds me of several other escape maps on the rotation which follow a similar premise. I can hardly consider this map "epic" though, but it's playable.
    Last edited by Zargotelc; 11 Apr 2009 at 01:20am.




 
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