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  1. #1
    Determined2Win is offline
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    Remove ze_sewer_escape_v4

    Ok to start things off I just wanted to say that VIP needs to be worked on a bit. From time to time no matter what map, a round will start and then will restart causing some of the players to spawn without knives. If the zombie spawns without a knife, it's going to look bad on us and it's already happened a couple of times. Just something to look into.

    ON TOPIC: This map is just all around not good at all. Everything's ok until we get to the windows (4) which are very small and cramped and only fit one person at a time. After the first couple of people have gotten in, both the VIP and zombie spawn in a very cramped room with 2 boards (one breaks when 2 people step on it) usually causing extreme chaos in that area and most of the time everyone dies right there. If the VIP gets through we come to more cramped windows and eventually near the end of the map. Towards the end we have to hold off an area and wait for the elevator to slowly. (and when I say slowly I mean tortoise slow) We only have a couple of world objects to defend ourselves from zombies who are trying to come through a broken door. IF we survive that (usually don't) we get on the elevator and SLOWLY go up. Directly after it gets to the top the ladder breaks usually allowing the zombies to get up quickly and kill us all anyways. IF we get past that we come to doors that close slowly but are very low to being with. Half the time the VIP just gets stuck in there if he gets confused and once they open he's zombie meat. Anyways, the map needs to be fixed timing wise (Zombie spawn time, Elevator speed, Ladder breaking time, and door closing time) and just map wise (Small windows, small tunnel we have to crawl through one by one, and the doors). It's pretty sad that this is the 4th version and it's still shit. The map wouldn't actually be too bad if he just fixed a couple of things. That being said, it's not VIP/Escape material right now as there's to many negative aspects to it and the humans are usually killed within the first or second minute. That is all,

    -D2W
    Last edited by Determined2Win; 13 Feb 2009 at 12:27am.


  2. #2
    Jaffa is offline

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    I'd say definatly remove it for vip, as it doesn't suit the style of play at all.

    I think it should be kept on escape though, as its still a good map, but like liccinana you rarely get a large number of people reaching the end

  3. #3
    *Queen VenomousFate* is offline
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    There is no reason why a map shouldn't work for both regular and VIP escape. I am not creating 2 seperate maplists for each server. I will look into this map but i can tell you now i dont believe i will remove it.


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  4. #4
    Paul is offline
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    I enjoy this map, yeah okay 3/5 times you wont get past the house on VIP but its still a fun map when your playing it on both escape servers.

    Should stay.

  5. #5
    Henrik is offline
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    And the windows is so small, so if you don't walk straight into them, you don't get in, and with 6 peoples right behind you, that just make a bigger chaos

    I think it should be removed ore edit the windows
    Last edited by Henrik; 16 Feb 2009 at 06:54am.

  6. #6
    Mystique is offline

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    I agree with Paul, i like this map. It just a matter of teamwork imho. If the humans work together, there wont be a problem winning the map.

    Map should stay

    Don't let the fear of striking out, keep you from playing the game

  7. #7
    Jaffa is offline

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    After playing a bit more, i'd say this map is well suited for vip. The vips speed allows him to stay ahead of the main pack, which is esecially important on the last run to the 3 closing doors. There are multiple defence points which allow for a lot of teamwork.

  8. #8
    Determined2Win is offline
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    Quote Originally Posted by Jaffa View Post
    After playing a bit more, i'd say this map is well suited for vip. The vips speed allows him to stay ahead of the main pack, which is esecially important on the last run to the 3 closing doors. There are multiple defence points which allow for a lot of teamwork.
    I disagree, The Vip (if good) is sometimes able to make it past the closing doors, yes. However, the ct's before him who are unable to run as fast get knifed as soon as the doors open by the other zombies. I know KraziE made a post to update it with sewer_escape_v6 which gives ct's a better chance at survival. I hope Venamous looks into this sometime soon.

    -D2W


  9. #9
    MrGall is offline
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    Quote Originally Posted by henrikiw View Post
    And the windows is so small, so if you don't walk straight into them, you don't get in, and with 6 peoples right behind you, that just make a bigger chaos

    I think it should be removed ore edit the windows
    thats what's fun about it LMFAO


  10. #10
    SilentGuns is offline
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    Fun map but too many choke points. Don't remove.


 
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