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ZE_EvenRandomer
So I tried and failed to get ZE_Random ported over nicely in CSS. Instead I decided to just make an entirely new one.
Terrible Idea? Yes
Will it probably work out well? No
Do I want your help somehow? Yes
Suffice to say, making 9 mini game modes and a final boss is beyond my skill, and my desire of time to put into this. I was rather hoping the people of SG could come together and create 1-2 maps depending on how many are in. I can then combine them together with the randomisation stuff and hopefully get a good map out of it in the end ^^.
So if interested just post in here, maybe with an idea for a map etc. and we can go from there.
So far I've made Frogger and "Borrowed" the original starting zone from ZE_random.
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I can give you boss fight if you really want it.
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I can help in any way you need, though I'm still a little rusty with SDK hah
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If ya want a part of ze_2012 let me know :)
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I might be able to help somehow, I do have a bit of experience with hammer.
How about posting development updates in this thread so everyone can contribute along the way?
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Well its been a little while hasn't it.
I'm still working on the map, albeit slowly as my desire to continue mapping ebbs and flows.
That being said, I have 1 level completed, 1 awaiting lighting, 1 to put the finishing touches on. In addition Punky is working on a level for the map, and RelaxingWalls gave me permission to use parts of Random in the map as well :D
So thats 4 levels for sure. Probably "Classic" from the original Random (Unless people specifically want a different level. To make a total of 5 so far.
If people are wanting to help contribute just say and I can talk to you about making your own levels to bring into the map :D
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So you want the bossfight or nah?
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Ah, forgot about those earlier messages.
If you understand them already/have one ready Darnias, then please go ahead :D
If other people want to make one of the levels, then thats great. Dosent really matter about your experience etc. The maps going to be pretty terrible anyways :p
Just message me your ideas via PM so I can make sure we dont already have one in the map/others arent doing it.
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1 Attachment(s)
So I hear you guys like progress reports. So instead you get an image.
Attachment 13712
This is the SIEGE level selection. Essentially a 2 minute long Helms Deep map. Humans will try to hold the walls against Ladder and Battering Ram attack. If that fails humans will have 3 fall back locations to retreat to. These are "The Tower", "The Great Hall" and "Storage".
Hopefully it should encourage a lot of good gameplay :D
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So a little status update.
Still got a fair bit to do on siege HOWEVER i cracked the Ladders to work like those on Helms Deep which was the real major issue. Now for Dynamic skybox changing, some lighting and its good to go.
Deathrun : Finished. I dislike it though, might end up taking the one from original Ze_Random
Frogger : Done. Might add additional logs so humans dont have a hold in the middle of running.
Pyramid Defence : Helicopter problems fixed, you now stay inside of it. Lightning will be redone when I have dynamic skybox working.
Levels from Ze_Random : I will probably be taking the "Classic" level from Ze_random. It probably has the least problems with texturing, just needs me to replace the cargo containers.
Punky is working on a holding level where you progress through having different levels of weapons. No idea how this is going to work out though.
Darnias is working on the boss fight. I actually have no idea what this even looks like right now :P, but should be fun to see when its done, and might make this terrible map look somewhat good :D
The randomization works, and seems to do it pretty well :D, I thought that would be a huge problem, but no
I intend to have a working build of the first 4 levels by the end of the weekend, so that I can get some initial feedback from people. ( I also said this a fortnight ago -_- )