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  1. #1
    Jack Napier is offline
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    ze_crisscross_alpha1 - Needs testing, Don't know where

    Completely removed version 1. Or you can still call v1 v2. Whatever, I'll say v2


    EDIT!! Version 2 finished, try it out. Pics on page 2 are slightly off due to changing the lighting a lot.

    http://rapidshare.de/files/40068248/...v2_b1.bsp.html



    Disregard the attachment.
    Last edited by Jack Napier; 24 Jul 2008 at 06:08am.

  2. #2
    *Queen VenomousFate* is offline
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    Steam ID: STEAM_0:1:9266639
    From The Picture You Posted Of Your Map I Am Very Interested In It.
    Although I Would Like To Make 3 Suggestions And Maybe Add Some More On Latter When I Play It.

    Also I Am Basing These Three Suggestions Based On The Picture You Provided, So If There Are Other Unseen Parts Or You Plan To Add Some Of These Things Then Just Disregard Them. Also I Know This Is Just In Alpha Testing, But I Just Wanted To Comment.

    1. A More Darker And Enclosed Space, Such As Putting All Pathways In Their Own Hallway, This Is Much More Realistic And It Is More Fun, I Don't Want Zombies Falling On Me From A Whole Nother Part Of The Map lol.

    2. Use Less Ladders When Changing Map In Height (If The Two ladders I See Are It Then You Are Probably Good, I Am Just Guessing There Is More), When You Are Constantly Climbing Up Ladders To Escape From Zombies It Is Very Hard To Win For CT's, And When You Do Use Ladders Try To Make It As Wide As You Can Because We Need To Be Able To get 30 People Up It Quickly

    3. Not To Stiffle Your Creativity But Making Maps With Some Linear Streches In Zombie Escape Usually Proves More Successful. Maps With Way To Many Twists And Turns Just Make It To Easy For The Zombies Since Humans Never See Them Coming. Most Very Succesful Maps Have Long Straight Sections To Allow For Humans To Hold The Zombies Back, AKA Boatescape, Island Escape, Black Mesa, Jurrasic Park, Lost World etc etc etc.
    I Am Not Saying That You Have To Throw Away This Map Concept Because It Is Too Tiwsty, Just Make Sure There Are Some Distinguishable, "Hold Points" So Humans Have A Chance

    I Like The Concept You have Laid Out In This Map And I Think It Is Looking Very Good So Far, But I Figured Instead Of Just Telling You That I Would Give You Some Constructive Criticism To Help Your Map.

    Good Luck

    Edit: For Your Testing Issues, Your Best Bet Is To Get On Vent Someday, Create Your Own Server At Home And Get Some People To Join Your Server From Our Vent. Then Once You Have Fixed It Up From That Session, We Can Probably Begin To Think About A Test Run On Our Zombie Server Since People Usually Enjoy Testing Maps Out, But You Will Have To Talk To An AO About That.
    Last edited by *Queen VenomousFate*; 19 Jul 2008 at 12:25pm.


    Dr. Dianne Kérchy Vivian Darkbloom

  3. #3
    Jack Napier is offline
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    I've specifically made walls in certain places to prevent cross-jumping, and in some places to prevent zombies from being shot off and provide challenge. There is one long ladder inside that vertical yellow rustic square in the background, I'ma change that to make it more interesting.

    As for the home server, I'm on wireless and can only let 2 people max play it at a time with me, maybe I'll plug in my 70ft cat5. I'll edit the map and add you to friends when I see you and let you try it out. I enjoy cinema, and as such seeing all the action from any point is pretty cool to me.

  4. #4
    *Queen VenomousFate* is offline
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    Quote Originally Posted by Jack Napier View Post
    I've specifically made walls in certain places to prevent cross-jumping, and in some places to prevent zombies from being shot off and provide challenge. There is one long ladder inside that vertical yellow rustic square in the background, I'ma change that to make it more interesting.

    As for the home server, I'm on wireless and can only let 2 people max play it at a time with me, maybe I'll plug in my 70ft cat5. I'll edit the map and add you to friends when I see you and let you try it out. I enjoy cinema, and as such seeing all the action from any point is pretty cool to me.
    Go For It, Because I Doubt The AO's Will Throw An Alpha Map On Their Server, Maybe We Can Try On It On Our Testing Server Though, Although I Believe That Is Currently Zombie Horde.


    Dr. Dianne Kérchy Vivian Darkbloom

  5. #5
    Jack Napier is offline
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    Doesn't matter, made it tons better, i'll get the server started with sv_alltalk. I could disable the last button(kill rest of map) if you could put it on zombie horde. I'll add you to friends on steam.

  6. #6
    *Queen VenomousFate* is offline
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    Quote Originally Posted by Jack Napier View Post
    Doesn't matter, made it tons better, i'll get the server started with sv_alltalk. I could disable the last button(kill rest of map) if you could put it on zombie horde. I'll add you to friends on steam.
    Ok, I Am Still Waiting


    Dr. Dianne Kérchy Vivian Darkbloom

  7. #7
    Jack Napier is offline
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    New map download, disregard first one.
    http://rapidshare.de/files/40043725/...ss_v1.bsp.html

    I already added you Venom, you need to accept. > Or if's it's messing up find my in the SG group, "Jack Napier" yadda yadda.
    Last edited by Jack Napier; 21 Jul 2008 at 07:26am.

  8. #8
    barackobama
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    Looks interesting....

    Very big!

  9. #9
    Jack Napier is offline
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    Quote Originally Posted by GarfieldH View Post
    Looks interesting....

    Very big!
    Thanks. New update.

    VERSION 1
    http://rapidshare.de/files/40043254/...ss_v1.bsp.html

    Last edited by Jack Napier; 21 Jul 2008 at 11:54pm. Reason: removed images

  10. #10
    Jack Napier is offline
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    Last edited by Jack Napier; 21 Jul 2008 at 07:26am.


 

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