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  1. #1
    Bill Smauz is offline
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    zm_er_blackmesa_escape_beta1

    Review for zm_er_blackmesa_escape_beta1

    Do you like this map or do you hate it?
    Does it need improvements?
    Does it have any glitches or exploits?

  2. #2
    {bAy} sUP is offline
    {bAy} sUP is just really nice{bAy} sUP is just really nice{bAy} sUP is just really nice{bAy} sUP is just really nice

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    altogether , this map is the best designed out of all the maps ive every played. except the way you explained how the map wuz suppose to be like is not exactly how you designed it. And also zombies catch up to quickly.... you chould put more vechicles in our more escape routes that people can hold off the zombies... vents are nice but ct can not get anywhere if zombies have infected tram... and i think you should add some secret spots besides the disco room where you press eternal ring

    and in your youtube video there where many rooms and the killing fan what happen to those..and the the secret room with gunss??

  3. #3
    Bill Smauz is offline
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    Quote Originally Posted by {bAy} sUP View Post
    altogether , this map is the best designed out of all the maps ive every played. except the way you explained how the map wuz suppose to be like is not exactly how you designed it. And also zombies catch up to quickly.... you chould put more vechicles in our more escape routes that people can hold off the zombies... vents are nice but ct can not get anywhere if zombies have infected tram... and i think you should add some secret spots besides the disco room where you press eternal ring

    and in your youtube video there where many rooms and the killing fan what happen to those..and the the secret room with gunss??
    Yah later on I will be planning on releasing a Beta2

    Some updates I am thinking about for Beta2:
    1. Ability to swim to other side of tram tunnels
    2. More vent paths
    3. More defenses
    4. Dancing GMAN, Zombie, Combine in secret room
    5. Fix custom sounds
    6. Give breakables more health
    7. More ladders
    Last edited by Bill Smauz; 20 Feb 2008 at 04:34am.

  4. #4
    Jewpiter is offline
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    Any admins here get a kick out of the party room when they noclip into it? lol!!
    Sometimes I like to teleport AFK people into it and when they get back to the game their mind is completely blown!

    As for the map; I don't like it, but I definitely don't hate it. My criticism should be taken lightly, as I would be content on playing nothing but boat escape and island escape 24/7. Incredible detail was put into this map and is probably one of the best designed escape maps out there. The one thing that really fucks me off about blackmesa is the last room you have to go through to get to the helicopter. Those boxes are SO hard to jump onto. I've been killed many times because I couldn't jump on them. The designer should make it a bit easier to jump on. Other than that its a work of art.
    Last edited by Jewpiter; 26 Feb 2008 at 01:58pm. Reason: I'm gay.
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  5. #5
    Biscuit is offline
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    Quote Originally Posted by {bAy} sUP View Post
    altogether , this map is the best designed out of all the maps ive every played. except the way you explained how the map wuz suppose to be like is not exactly how you designed it. And also zombies catch up to quickly.... you chould put more vechicles in our more escape routes that people can hold off the zombies... vents are nice but ct can not get anywhere if zombies have infected tram... and i think you should add some secret spots besides the disco room where you press eternal ring

    and in your youtube video there where many rooms and the killing fan what happen to those..and the the secret room with gunss??
    lol thats maybe cuz u are a noob i had done the map so many times as human all what u need is 2 more teammates and thats it , if u are fast enough u can destroy the box holding the door so u gain around extra 15-20 seconds also if u close the lab door it illl give u another 20 second take the elevator so u have another extra 5-10 seconds because zombies will take around 5 -10 second on destroy and if the call the elevator will be 8 second for it to start coming down 3-4 second for it to get down and extra 8 second to go up, if u do this and if u and ur teammates are good enough u can win the map easy as human!!!

    Ohh Yeah Bitch Is Just Comcastics.

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  6. #6
    Italian Jew is offline
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    unless the zombie spawns in the lead...lol


    No, nothing is wrong.

  7. #7
    *Queen VenomousFate* is offline
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    Gamer IDs

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    The only problem i ever really see with this map is that zombie all to often spawn at the teleporter area. And then when that happens there is almost no way humans can win because as soon as the tram area door opens the zombies are already there waiting for them.
    So the only thing i can say is that id like the tram/bridge way and the teleporter way to take more or less a similar amount of time so that it is more fair.


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