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  1. #1
    Pink Pancakes is offline
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    Lightbulb Some help for Mapers..Prefabs

    I am sure most know but it seems to me many don't use them, "Prefabs" Who cares if its not original as long as the maps fun..anyways there are some new ones that would work great for zombie escape maps...would be great to see a map with several flyable helis, maybe even a drivable tank or pencil! hint hint

    http://www.fpsbanana.com/prefabs/games/2


    All drivable:!!!






    "Soon soon i already fixed a minigun for it just making everything smooth i also fixed the controls and stuff i think it will be on here tomorrow with a bit of luck"

  2. #2
    Pink Pancakes is offline
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    Forgot to add the great Trap Prefabs:

    Beer claw


    Mines:



    Death Clock, LOL:


    Traps:
    http://www.fpsbanana.com/prefabs/915




    and all kinds of neat stuff: buildings, lighting etc:

  3. #3
    Pink Pancakes is offline
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    Then the best Prefabs of all, only can be found on his website, Ubers are insane:

    his site: http://www.geocities.com/ubershaus/

    Just watch some the videos there, the prefabs he makes are unreal

  4. #4
    Suri is offline
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    OH I want to drive a pencil.

    Some one needs to add that to a map asap!
    Last edited by Suri; 13 Mar 2008 at 07:50pm.

  5. #5
    November Terra is offline
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    Prefabs are great for anything static (buildings, terrain, stationary equipment, and such) - but if you're gonna have a prefab vehicle, make it into a real model and then use the model instead of the prefab. The engine has to do more work to get a, for example, prefab helicopter to have correct physics movement and such then a model of the same thing. Each "tied" component of the prefab slows down the engine. Models are considered one unit, and so are easily handled by the engine.

    Unreal Tournament 3 uses almost 100% models instead of brushes because then more processing power is available to have a lot more, highly detailed models.

    Like with the boatescape5_remix map on the escape server - the boats and chopper are prefabs, and so cause massive lag when a lot of players are on them. Things like the train from the atix_extinction and rooftopescape maps don't lag when they have 20+ players on them because the engine has an easier time handling them.

    Prefabs are not used very much simply because they are massively inefficient. Find a way to convert those prefabs into models and you're in business.

  6. #6
    EvInReaLife is offline
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    My flyable choppa.

    Feel free to use in any upcoming maps ;)

    And I tested it on my server and found that is very hard to glitch people off!
    Attached Files

  7. #7
    Pink Pancakes is offline
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    Quote Originally Posted by EvInReaLife View Post
    My flyable choppa.

    Feel free to use in any upcoming maps ;)

    And I tested it on my server and found that is very hard to glitch people off!

    What does it look like..maybe a screen shot please....I am going to start work this weekend on a new map and might use yours or one on FPS Banana

  8. #8
    EvInReaLife is offline
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    Quote Originally Posted by Pink Pancakes View Post
    What does it look like..maybe a screen shot please....I am going to start work this weekend on a new map and might use yours or one on FPS Banana


    ;)

  9. #9
    Loller Dan is offline
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    I remember something like that on FPSB and Lost said it was a ported model from a different game and was illegal.

    If it is what I think it is, you are very evil!

  10. #10
    SATAN is offline
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    I wonder if Sol ever comes to this part of the forums.


 

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