+ Reply to Thread
Page 1 of 4 123 ... LastLast
Results 1 to 10 of 34
  1. #1
    McRapeYou is offline
    McRapeYou is on a distinguished road

    Join Date
    2 Feb 2008
    Posts
    27
    Thanks
    0
    Thanked
    0 in 0 Posts

    McRapeYou's First Escape Map - zm_rape_TripEscape_beta1

    Hey everyone, I have just recently finished the first working version of my map "zm_rape_TripEscape_beta1"... What a mouthfull

    I've been working it for about 2 months, its basically everything that I've wanted to see in a zombie map for the longest time. I'll go over the map, and post some screenshots later. OR if an admin wants to join me in a server that I will host, you could come in and I could show you around.

    Basically, the map is designed around the premise of a Training Facility with several simulations. Their all "Defence" simulations, and you of course defend yourself from the Zombies in these simulations.

    Right off the bat, that allows me to be as creative as I like, without going into consistent map design. This is also why I named the map TRIP Escape, as the trip implies that you will be going on a journey, while tripping you the fuck out. (Or at least thats what I'm goin' for)

    This is my first map, but I've been designing maps for games since I was 14, back when Quake 1 owned your face. (speaking of quake 1, one of my next map will be a reaction of a few quake1 maps, if anyone has a favorite that you'd like me to put in, send me a PM)

    The map is nowhere near complete, but before I go any further, I want to test the map for cohesion with what I'm trying to achieve. (I want to test the play-a-bility, and see if theres any big glitches in the map design, before I go off and put tons of detail into a part of the map that I might have to re-do completely, inorder to fix some crappy flaw.

    Here is the map sequence, "-" means plotline, "--" means sub-sequence
    -Start off on boats from the "Super secret training facility outpost"
    -Go though the layers of security
    -Zombie virus detected on base (duh)
    -Pick a simulation to hide in and defend for 1 minute and 30 seconds
    *Mini Simulations Include (choosable by user) 12 Doors, 6 Simulations
    --GaySurfing (kinda like a trap, if the "Caution Broken Simulation" isn't a hit enough
    --Down Town market, hill defence, (Defence Aspect: moving/spawning barrels to injure zombies)
    --Space Station (Defence Aspect: small coridoors to hide and shoot zombies out of)
    --Boat Simulation (Defence Aspect: defend a boat, whilest shooting zombies from entering your base)
    -- Tower Defence (Defence Aspect: Shooting zombies off of the tower, forcing them to come back up and get pwned)
    --Not Completed (Defence Aspect: Super Mario Brothers 1-1 Simulation)
    -After 1 minute and 30 seconds of defending the minisumulations, doors come down and give the humans a 15 second head start to get to the final defence point
    *IN THE FINAL VERSION (AKA NOT THIS VERSION) I will have 3 different randomly chosen final final defence point, their both still in working, and I've got my ideas down on paper... so if you wan't some spoilers, haha...
    -Everyone makes their way to the final defence zone, waiting for the "ZOMG GTFO BOATS" to arrive.
    -Boats rescue humans (Right now I only have 1 boat, but I will eventually have multiple boats, like 4 or 5... and possiably a way for zombies to survive the final final bomb, but not in this particular ending (aka one of the other two that are still in progress).
    -Boats dock at the safe base, and ofcourse... TTYLBOMBz approach. Doing 999999999999999999999999 DPS.
    Then the Win, as long as nobody found a spot to glitch outside the map and totally screw everyone over for 3 minutes, lol)

    Well anywho, thats all the information I can say for the moment, if any admins want to try the map out, it takes me about 30 mins to render a good map... (since my computer is SHIT)

    Cya ingame!

  2. #2
    Italian Jew is offline
    SG Regular
    Italian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for rep

    Join Date
    26 Nov 2007
    Location
    Richmond, VA
    Posts
    4,441
    Thanks
    57
    Thanked
    699 in 293 Posts
    sounds great...can you send me a copy to look at? My worry would be if the map lags when there is a lot of people in it.


    No, nothing is wrong.

  3. #3
    McRapeYou is offline
    McRapeYou is on a distinguished road

    Join Date
    2 Feb 2008
    Posts
    27
    Thanks
    0
    Thanked
    0 in 0 Posts
    that was quick :P
    I'd mach rather do a walkthough, because the map can be overwhelming on first glance...
    I could give you my IP, and you could join up on my server. Its usually what I do when I need SuperNublet to test out some stuff

    *also, I'm just finishing up some changes to the boats, so its gunna be like another 20-30 mins, then im gunna do a full render*


    edit: also, the map shouldn't lag too much, i know alot about the havoc engine, and I can reduce lag a lot, keeping most of that in mind

  4. #4
    Italian Jew is offline
    SG Regular
    Italian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for repItalian Jew begs for rep

    Join Date
    26 Nov 2007
    Location
    Richmond, VA
    Posts
    4,441
    Thanks
    57
    Thanked
    699 in 293 Posts
    Well, I will try it later tonight then. I have an interview at 4...then I have class at 5:30 to 6:45...then I have to eat...then I can check it out if it is up and running somewhere. Sorry I cannot do it sooner.

    Slogan for the map...

    "This map will MCRAPE YOU!" :Randy-git:


    No, nothing is wrong.

  5. #5
    McRapeYou is offline
    McRapeYou is on a distinguished road

    Join Date
    2 Feb 2008
    Posts
    27
    Thanks
    0
    Thanked
    0 in 0 Posts
    :biglaugh:

  6. #6
    Super Nublet is offline
    SG Regular
    Super Nublet is on a distinguished road

    Join Date
    18 Oct 2007
    Location
    Phila, PA
    Posts
    483
    Thanks
    0
    Thanked
    3 in 3 Posts
    I'm glad to see you recovered most of you stuff after Hammer fucked you over. =)


    Quote Originally Posted by Reunion View Post
    How come nublet gets that kickass skin and I dont, Haggard?! :[

  7. #7
    McRapeYou is offline
    McRapeYou is on a distinguished road

    Join Date
    2 Feb 2008
    Posts
    27
    Thanks
    0
    Thanked
    0 in 0 Posts
    oh holy shit... I lost like 2/3 of my map, because hammer decided to corrupt my file for some fucking reason...
    I was able to recover most of it, by going though about 81,000 lines of .VMF code, pulling out all the enties, and copy and pasting them back into a pretty outdated backup file...
    That was honestly 5 hours of copy and pasting text from one file to another, I still have alot of work that I can't recover, but I've rebuilt most of it since then...
    I just threw to gather a 5 minute C++ program that makes backups of my files whenever the file size changes (aka I save it). It opens itsself up when I open hammer, and closes itself down and I quit hammer...
    programming is so fuckin usefull :D

  8. #8
    Jaffa is offline

    Jaffa is teh ossim.Jaffa is teh ossim.Jaffa is teh ossim.Jaffa is teh ossim.Jaffa is teh ossim.Jaffa is teh ossim.Jaffa is teh ossim.Jaffa is teh ossim.Jaffa is teh ossim.Jaffa is teh ossim.Jaffa is teh ossim.

    Join Date
    18 Sep 2007
    Location
    London, UK
    Posts
    4,182
    Thanks
    84
    Thanked
    523 in 237 Posts
    whats happens if there aren't enough humans to defend each simulation? will the zombies be able to wait in a different simulation for the doors to open, then run out at the same time as the humans?

  9. #9
    McRapeYou is offline
    McRapeYou is on a distinguished road

    Join Date
    2 Feb 2008
    Posts
    27
    Thanks
    0
    Thanked
    0 in 0 Posts
    yep, I've thought of that already, I've made the nessecary improvements in order to block the zombies from reaching the end zone at the same time as humans.
    Heres how the timer works.
    Each simulation has a defense point, the point that everyone has to defend at, and zombies have to pass. Each point is blocked by a large grate. The grate moves into place, AS SOON AS, the teleporters are enabled. These grates are Closed for 15 seconds, and then are moved out of place for the zombies to start chasing the humans.
    At the end of each simulation, after you are all teleported, theres a grate that you have to shoot out. There are 4 in total, each with 200 health. Shooting these will allow a human to get though easily, as their pierce-able, and need to only really do about 400 dmg, as when you shoot one, it passes though all of them, and does damage to them all (hope that makes sense). And if a zombie were to try and get though, he would have to stab each one, and not have the time advantage of the humans. I've made it so 4 zombies can stab it at once. So if theres just 1 zombie goin at it, hes kinda screwed :P (although a zombie by himself would be kind of rare)

    I've also setup a "contamination room" where the zombies could go if they wish... Their labled red, for zombie :P, although it will take awhile to figure it out, since I havn't read the tutorial on how to use photoshop to convert to decals, and textures.

  10. #10
    Soviet is offline
    Soviet will become famous soon enoughSoviet will become famous soon enough

    Join Date
    11 Feb 2008
    Location
    Earth
    Posts
    327
    Thanks
    0
    Thanked
    0 in 0 Posts
    Quote Originally Posted by McRapeYou View Post
    I've also setup a "contamination room" where the zombies could go if they wish... Their labled red, for zombie :P, although it will take awhile to figure it out, since I havn't read the tutorial on how to use photoshop to convert to decals, and textures.
    What goes on in this "contamination room"? Do zombies become human in here, are the zombies killed in here, do humans become zombies in here, what exactly happens within this room?
    [Signature]


 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts