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  1. #1
    £cho is offline
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    Question ze_arctic_escape_fixed

    I am currently working on the following changes for the map so it will better fit in with the community's servers. Right now, the map is really long and boring, and I'd like to change some things.

    With the help of Henda, I have compiled a rough list of what needs to be changed for it to work. The following is an actual excerpt from my notes.

    ze_arctic_escape_fixed
    ==========================
    - Time the boats at the end for 30 seconds and announce when player touches it.
    - Make it so the ending water kills players who try to swim in it.
    - Make new boats to use throughout map.- Fix bugs and glitches.
    - Add any other cool things that you find necessary.

    If you feel anything else should be changed, by all means, explain them to me and I will consider adding them to the list.

  2. #2
    broncoty is offline
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    more teamwork less first person to boat wins sorta thing i like the cading at the end tho
    Last edited by broncoty; 29 Jan 2008 at 09:12pm.
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  3. #3
    Jaffa is offline

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    I like the cading at the end part, especially the swimming through the water to reach the platform part, it stops other people screwing their team over

    wasn't there someone else who edited thisa map already?

    oh and fix the jumpng on heads thing on the lifts

  4. #4
    EvInReaLife is offline
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    Yes if theres any way to disable the tking on the elevators then do it.

    Also maybe get rid of everything before the elevator alltogether.

  5. #5
    phatman76 is offline
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    actually, i think its a bad idea to put the boats on a 30 second timer. That means that the zombies will have a lot of time to catch up and kill the humans while they wait. Put it on a timer only if you place some chokepoint for the humans to cover or something. Or else maybe do rescue boats like in boat or island escape? I like the idea of deathwater though, as long as the boats are fixed. Unfortunately, that makes the whole cading thing on the rig useless sorta...
    Microshock: this is more than videogames
    Microshock: its called HUMAN FUCKING DECENCY
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  6. #6
    £cho is offline
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    Good point. After speaking about this further to Henda, I plan to extend the dock and make two sections, a larger one and a smaller one. The boats will launch off of the smaller one so that humans can shoot incoming zombies off the larger dock and into the water, where they will be hurt 25dmg per second in the area around the dock (sort of like shallow water). All other areas in the water will kill players nearly instantly, though.

    As for the barricading at the end, I do suppose it would be ruined with the current setup...but I do have an idea. What if one boat was for humans, and the other for zombies? The zombie boat could be on the larger dock, and the human one on the smaller dock as mentioned in the above paragraph. The zombie boat would take longer to get to the oil rig at the end, maybe 10-15 seconds or so, so humans have a chance to barricade at the end.

  7. #7
    Emma is offline
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    Basically, you're taking away everything on the map that defines the map? i really like this map. The many opportunities to use little tricks, like the surfing, fast climbing, and bunny hopping. Making the end water kill is just stupid, and ruins the map, making it like boat escape. A zombie boat and human boat... why? just don't make it death water, then it won't have to get so fancy.

    I dont mean to be rude or criticize, but Ive not particularily liked any of your maps/edits. i don't think anything could be given to this map or changed in it that would be beneficial, aside from the small things like fixing TKing on the elevator and maybe making the boats a little less glitchy.

  8. #8
    £cho is offline
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    I was told to make these changes by Henda himself, and I agree with most of them. If you don't like my maps and/or edits, don't play them. I'm going ahead with this and I'm looking for suggestions, not criticisms (for once, as I'm usually more than open to criticism).

    So, no offense to you, but I don't care.

  9. #9
    Emma is offline
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    >I'm looking for suggestions,

    Note every other thing I said in my post. Its a popular map now. Consider that while you're busy changing everything in it.

  10. #10
    Microshockk is offline
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    The others are right. This is a long map. And it sucks when you die in the elevator or someone took the elevator in front of you and you don't know how to climb the ladder fast enough.

    the first thing that needs to get fixed is the tk'ing on the elevator definitely.


 

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