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  1. #1
    HankTheTank is offline
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    gg_ludicrous_winter_v1

    first gg map... didnt take to long.... its alright i guess... still just v1 so i hope to make it better : )









    edit: oops forgot the link gimmi 2 jiffies
    edit on the edit: http://hosted.filefront.com/finecare/
    look at that... its the only gg one (i think)
    there it is
    Last edited by HankTheTank; 17 Nov 2007 at 04:30am.


  2. #2
    £cho is offline
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    Great first gg map. Looks like you're getting the hang of this.

    Suggestions:
    - Different textures; fool around with different combinations until you get something that's unique and something that you like.
    - Detail; try adding some decals, overlays, and some static and multiplayer props to add some flare to your map.
    - Use prefabs; since you're learning, it's okay to use prefabs someone else has created, as long as you give them credit for their work. This will help you to learn more about mapping and how to make the perfect map.

    Anyhow good work, and I hope to see more from you in the future.

  3. #3
    HankTheTank is offline
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    Quote Originally Posted by £cho View Post
    Great first gg map. Looks like you're getting the hang of this.

    Suggestions:
    - Different textures; fool around with different combinations until you get something that's unique and something that you like.
    - Detail; try adding some decals, overlays, and some static and multiplayer props to add some flare to your map.
    - Use prefabs; since you're learning, it's okay to use prefabs someone else has created, as long as you give them credit for their work. This will help you to learn more about mapping and how to make the perfect map.

    Anyhow good work, and I hope to see more from you in the future.
    awe thanks buddy :D

    yeah i wasnt happy with the blandness with it either but i just decided i wanted to throw it out there lol plus this tis just v1


  4. #4
    Zero001 is offline
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    I like the concept of the map. Different textures would be nice and I think it should be made smaller, without the outer wall and less levels on the middle building (or just remove it). The best gun game maps are small and fast paced. Like Echo said you're getting the hang of it.
    ate:

  5. #5
    HankTheTank is offline
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    you know what...

    i say fuck the middle building... i didnt like it anyway :P i just put it there cuz i thougt i needed somthing in the middle


  6. #6
    bloodhound is offline
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    Peh, i think its acctually decent 5/10. Can use some improvement, mostly on texture, mabye make it a little bigger. But overall the layout is very nice and I like the concept.

  7. #7
    Sklar is offline
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    It's got good intent, but there really are some problems with the map.
    • It's way too big for GunGame, especially so considering how many people we usually have playing on our GG server.
    • There aren't any bounds or anything in the "secret" area to prevent players from walking too far over and falling past the level and into the abyss.
    • Textures are really bland, and it gets painful on the eyes after a short while.
    • The side paths on the mid-upper rim of the level don't provide any cover, and especially in the case of the crouch-only area, are death traps and would probably get little use outside of the first minute or so.
    • The top outer rim of the level seems like a good idea, but may not see a ton of use considering the methods by which you must reach it.
    • Brushwork in general is really sloppy. Lots of your brushes are colliding and clipping through one another, or in the case of the boxes on the upper side path, are magically floating above each other. There are even several areas at the bottom corners of the map that are just empty rooms, seemingly unreachable. None of these things help in terms of map optimization.

    Despite these, I do believe this map could be good after some changes are made.

  8. #8
    HankTheTank is offline
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    Quote Originally Posted by Sklar View Post
    It's got good intent, but there really are some problems with the map.
    [LIST][*]It's way too big for GunGame, especially so considering how many people we usually have playing on our GG server.
    .
    i thought so too but its not even really THAT big, its about the size of mad churches

    Quote Originally Posted by Sklar View Post
    It's got good intent, but there really are some problems with the map.
    [LIST][*]There aren't any bounds or anything in the "secret" area to prevent players from walking too far over and falling past the level and into the abyss.
    .
    i ment to fix that but must have forgot

    Quote Originally Posted by Sklar View Post
    It's got good intent, but there really are some problems with the map.
    [LIST]
    .[*]Textures are really bland, and it gets painful on the eyes after a short while.
    .
    thats why theres v2

    Quote Originally Posted by Sklar View Post
    It's got good intent, but there really are some problems with the map.
    [LIST]
    .[*]The side paths on the mid-upper rim of the level don't provide any cover, and especially in the case of the crouch-only area, are death traps and would probably get little use outside of the first minute or so.
    .
    i can fix that in a matter of seconds :P i was thinking of somthing like that but i got to tired :P
    Quote Originally Posted by Sklar View Post
    It's got good intent, but there really are some problems with the map.
    [LIST]
    [*]The top outer rim of the level seems like a good idea, but may not see a ton of use considering the methods by which you must reach it.

    yeah but if you do make it up there with lets say, a sniper, it turns out to work quite nice lol

    [QUOTE=Sklar;16671]It's got good intent, but there really are some problems with the map.
    • Brushwork in general is really sloppy. Lots of your brushes are colliding and clipping through one another, or in the case of the boxes on the upper side path, are magically floating above each other. There are even several areas at the bottom corners of the map that are just empty rooms, seemingly unreachable. None of these things help in terms of map optimization.
    QUOTE]

    i guess but once again if i get pointed out as to where it is, then i can fix it, again, in a matter in mear moments


  9. #9
    £cho is offline
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    It's one of his first maps and it's the first version. Give the guy a break.

  10. #10
    HankTheTank is offline
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    awe thanks echo =D



 

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